Located on the Outer Hebrides, the old hill fort of Dun Borbe has long been rumored to have once belonged to the faerie folk. Your friend, and fellow archeologist, Alistair Davis, has wired you and asked you to come to Scotland to assist him. He mentions in his letter that he has made a great discovery at the old fort, but he would like your help and advice in preparing to go public with it.
From the creators of Dream Whispering and Dragon Flight, if possible please play all three events that are running back to back on Thursday. The story continues as Autumn and her comrades try to get the remaining piece of Attilian the paladinâs sword. The journey takes you to the sea of the Falling Stars, both above and below. Potions of water breathing anyone?
The Convention on Customs investigates changes in populations' behaviors to determine whether they are likely to cause problems with the Loom of Fate. Rather uninteresting and usually derided as the "Forgotten Convention," it has only one official member. This makes it the perfect front to coordinate the actions of the half-dozen unofficial members. Gentlemen, an unexplained disturbance has been detected in the oldest Sijan tombs...
The Convention on Customs investigates changes in populations' behaviors to determine whether they are likely to cause problems with the Loom of Fate. Rather uninteresting and usually derided as the "Forgotten Convention," it has only one official member. This makes it the perfect front to coordinate the actions of the half-dozen unofficial members. Gentlemen, an unexplained disturbance has been detected in the oldest Sijan tombs...
Puzzles, traps, and ancient horrors await our heroes and they infiltrate a tomb lost to the sands of history and whose contents could hold they key to the incurable corruption plaguing the land. To prevail, they must have wits, skill, and fortitude.
For generations, the Lighthouse of Beacon Point has guided ships into Khora Bay and stood as a symbol of strength for the kingdom. With the light now extinguished, our heroes must restore the beacon and stop the evil preying upon both land and sea.
Buried deep within an icy glacier, the fabled Starfire Crystal awaits! Durenor, your rival country to the east, sends their finest to claim the prize. Can you, Ulnar's Elite, retrieve it before it falls into their hands?
A four hour adventure for up to six players. Characters, ranging from 7th to 10th level, will be provided. Familiarity with D&D 3.5 is preferred. Visit www.byov.com for more info.
Your group arrives in Chalon Sur Sauldre, in time to watch the Grand Course, the great race to celebrate the Harvest. Anton's cousin is a favorite, but his sister is missing! Can it be foul play to force him to throw the race? You have only a few hours to find out.
Battle the light as a member of a predominantly chaotic and evil party of renegade adventurers in this scenario inspired by the popular Skirmisher Publishing LLC book Nuisances! Participants will be able to select from various depraved, erratic, or otherwise defective characters, including a classic Anti-Paladin, a Gnoll priest, and several others. Action will include the opportunity to abuse a variety of âgoodâ opponents and will conclude in a battle royal against your charactersâ arch-nemesis!
Attack the darkness as a member of a predominantly lawful and good party of stalwart but somewhat misguided adventurers in this scenario inspired by the popular Skirmisher Publishing LLC book Nuisances! Participants will be able to select from various defenders of virtue, including some of the Archtypical Characters presented in Nuisances. Action will include the opportunity to overcome a variety of classically evil opponents and will conclude in a battle royal against your charactersâ arch-nemesis!