For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
For 20 years Kingâs Gulch has been a town of little note. Founded by ranchers, its only claims to fame are an alien arch called Kingâs Gate and bad magnetic storms. Now something has gone wrong. The Kingâs Gate has begun glowing red at night, and all radio signals in the region have been jammed. Curious creatures have been seen around town, and livestock have gone missing. Can you find out whatâs going on before the Kingâs Gate opens?
You're in Ft. Griffin, Texas, to enter the 5th Annual Texas Barroom Brawl Contest. Behind the scenes of the event billed as the "Ultimate Brawling Championship" lurk sinister ongoings. With such a large prize, is someone rigging the fight, or is something else going on...
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps youâll get a chance to stomp some ganger heads in the process. Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets and house rules changes will be provided.
4th Ed The year is 2070, and shadowrunners sell their unique magical and cybernetic skills in the Sixth World, dominated by the brand new wireless Matrix. Can you help the beautiful redheaded bartender find her missing son? Perhaps youâll get a chance to stomp some ganger heads in the process. Learn the newest edition of Shadowrun, bring your favorite d6 dice, and prepare for the future. Character sheets and house rules changes will be provided.
Barroom Blitz III: I'm Not Even Supposed To Be Here Today!!
Description:
The barkeep called in dead. The waitress called in sick. She's run off with her lover (who, it should be noted, killed the barkeep). The continuing saga of the Inn of the Feisty Wench, home to flimsy furniture, tinder-box wood construction, and cheap booze. Role-playing stressed, characters provided.
Barroom Blitz III: I'm Not Even Supposed To Be Here Today!!
Description:
The barkeep called in dead. The waitress called in sick. She's run off with her lover (who, it should be noted, killed the barkeep). The continuing saga of the Inn of the Feisty Wench, home to flimsy furniture, tinder-box wood construction, and cheap booze. Role-playing stressed, characters provided.
Barroom Blitz III: I'm Not Even Supposed To Be Here Today!!
Description:
The barkeep called in dead. The waitress called in sick. She's run off with her lover (who, it should be noted, killed the barkeep). The continuing saga of the Inn of the Feisty Wench, home to flimsy furniture, tinder-box wood construction, and cheap booze. Role-playing stressed, characters provided.
Barroom Blitz III: I'm Not Even Supposed To Be Here Today!!
Description:
The barkeep called in dead. The waitress called in sick. She's run off with her lover (who, it should be noted, killed the barkeep). The continuing saga of the Inn of the Feisty Wench, home to flimsy furniture, tinder-box wood construction, and cheap booze. Role-playing stressed, characters provided.