Mage: The Awakening Preview Tournament (semi-final)
Description:
Be the first to play the brand-new Mage: The Awakening, the third game in White Wolf's World of Darkness. You must qualify in round 1 to play in this event. Two players will qualify for the final Saturday at 6:00 pm. Prizes for all players.
So the First is beginning to make his move on Sunnydale, a bunch of teenage girls have shown up at my door looking to become Slayers, and rumors of a big red demon guy have been heard all over town. Just another typical day! Well it's off to the mall to do a little relaxing, and some pre-crisis shopping. I hope that weird Assistant Manager with the metal hand stays away from me and I really hope that wasn't Angel I just saw.
Only one white man has navigated the labyrinthian culture of the savage and sorcerous New Guinea islands. Until you. Their brotherhood will envelop you as monstrous, forbidding beasts stalk on the edges of tribal society, but an unfathomable darkness moves with the patience of aeons...
Only one white man has navigated the labyrinthian culture of the savage and sorcerous New Guinea islands. Until You. Their brotherhood will envelope you as monstrous, forbidding beasts stalk on the edges of tribal society, but an unfathomable darkness moves with the patience of aeons...
The media calls him "The Heavyweight Hitter." He's managed to kill some of the city's most dedicated and incorruptible law enforcement officials in a unique way: he crushes them. But according to eyewitness accounts, each victim was crushed by an enormous object that moved of its own accord. The police blame organized crime, but the fiancé of the District Attorney believes otherwise, and she thinks her husband is next. Can you take what little information she has and solve the case, without showing up the police?
The Johnson has hired you to get a forgery made of a work on display in the Hermitage in St. Petersburg, Russia. And he only wants one artist to do it. This is where you come in. You need to get him out of the Isle of Man Prison off the coast of England.
You've got the forgery. Now you just need to get it into Russia, replace the masterpiece with the fake (without getting caught), and meet up with your contact at the docks for your vayage home. No problem, right? Right.
You got the artist, no problem. You got the forgery, no problem. You broke into and out of the Hermitage, no problem. You made it back to the docks, no problem. So why are you lying on the floor, surrounded by angry KGB agents? Good question!
Can an intrepid group of scientists, crime fighters, and adventurers free the city from the grip of a madman bent on world domination? Sure, we do it all the time. Come join us and battle nefarious plots and superscientific horrors of the early 20th century. Role-playing stressed. http://infinite.www3.50megs.com