Learn to play the new licensed Stargate RPG. This incredible new game uses the Spycraft D20 core rules to allow players to experience travel through time and space. Your characters will encounter strange alien races as they battle the incredibly powerful GoaÕuld.
Learn to play the new licensed Stargate RPG. This incredible new game uses the Spycraft D20 core rules to allow players to experience travel through time and space. Your characters will encounter strange alien races as they battle the incredibly powerful GoaÕuld.
Learn to play the new licensed Stargate RPG. This incredible new game uses the Spycraft D20 core rules to allow players to experience travel through time and space. Your characters will encounter strange alien races as they battle the incredibly powerful GoaÕuld.
Learn to play the new licensed Stargate RPG. This incredible new game uses the Spycraft D20 core rules to allow players to experience travel through time and space. Your characters will encounter strange alien races as they battle the incredibly powerful GoaÕuld.
The SG-1 team has been captured and all other teams are out on routine missions. You and a slect few are picked to field a rescue team. Can you save SG-1, escape the trap, and keep the Goa'uld from obtaining an unusual artifact? ROLE plaing is tressed; we'll use dice but only when needed. Characters and histories will be provided.
The SG-1 team has been captured and all other teams are out on routine missions. You and a slect few are picked to field a rescue team. Can you save SG-1, escape the trap, and keep the Goa'uld from obtaining an unusual artifact? ROLE plaing is tressed; we'll use dice but only when needed. Characters and histories will be provided.
The SG-1 team has been captured and all other teams are out on routine missions. You and a slect few are picked to field a rescue team. Can you save SG-1, escape the trap, and keep the Goa'uld from obtaining an unusual artifact? ROLE plaing is tressed; we'll use dice but only when needed. Characters and histories will be provided.
The SG-1 team has been captured and all other teams are out on routine missions. You and a slect few are picked to field a rescue team. Can you save SG-1, escape the trap, and keep the Goa'uld from obtaining an unusual artifact? ROLE plaing is tressed; we'll use dice but only when needed. Characters and histories will be provided.
April 2, 1982, Antarctica. The wintering-over crew of Station 31 have just settled-in for several months of deadly cold and near complete isolation when a frantic radio transmission for help comes in and cuts out almost immediately. Now the crew must board their helicopter and attempt a rescue--all before a massive storm moves in. Sound familiar? Try to survive the horror as ANY one of the 12 crew members, such as MacReady, Blair, Garry.
Storm, the world's greatest superhero team&by default, since all the others are dead. This year the team travels to another world, looking for a missing friend. But a hidden secret kept by one of Storm's own threatens to engulf two worlds in war. Can the heroes prevent war, save their worlds, and keep from self destructing?