Lord of the Rings RPG - 'Pursuit of the Enemy' adventure
Description:
DecipherCon! Event 2 Description: Sword of the Witch-king, Part 2: The Spies of Sauron
have obtained something precious to the Enemy. Though all of Middle-earth
stands between them and Mordor, it_x0019_s up to you to stop them from returning
it to their Dark Master. Play one part or all four.
Lord of the Rings RPG - 'Pursuit of the Enemy' adventure
Description:
DecipherCon! Event 2 Description: Sword of the Witch-king, Part 2: The Spies of Sauron
have obtained something precious to the Enemy. Though all of Middle-earth
stands between them and Mordor, it_x0019_s up to you to stop them from returning
it to their Dark Master. Play one part or all four.
Lord of the Rings RPG - 'Pursuit of the Enemy' adventure
Description:
DecipherCon! Event 2 Description: Sword of the Witch-king, Part 2: The Spies of Sauron
have obtained something precious to the Enemy. Though all of Middle-earth
stands between them and Mordor, it_x0019_s up to you to stop them from returning
it to their Dark Master. Play one part or all four.
Lord of the Rings RPG -"Spies of Sauron" adventure
Description:
DecipherCon! Event 1 Description: Sword of the Witch-king, Part 1: Dark forces are
gathering on the borders of the Shire. What they want is a mystery, but you
are the only thing that stands between them and the simple, peaceful
Hobbit-folk. Play one part or all four.
Lord of the Rings RPG -"Spies of Sauron" adventure
Description:
DecipherCon! Event 1 Description: Sword of the Witch-king, Part 1: Dark forces are
gathering on the borders of the Shire. What they want is a mystery, but you
are the only thing that stands between them and the simple, peaceful
Hobbit-folk. Play one part or all four.
Lord of the Rings RPG -"Spies of Sauron" adventure
Description:
DecipherCon! Event 1 Description: Sword of the Witch-king, Part 1: Dark forces are
gathering on the borders of the Shire. What they want is a mystery, but you
are the only thing that stands between them and the simple, peaceful
Hobbit-folk. Play one part or all four.
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
This tournament is different from any run before. In each round, 3 DMs will guide 2 separate groups of PCs through the same scenario in real time. The adventure will not only pit the PCs against monsters, puzzles and traps common to most D&D adventures, but will also add the element of a 2nd group of PCs to the mix. This group is no bunch of NPCs controlled by the DM, its a group of PCs, run by thinking human players! http://gc.macrayskeep.com
In French Canada in the 1630s, a group of Jesuit missionaries, french traders and native guides head into the impenetrable forest of Quebec to seek out the mysterious entity that has been wiping out settlements of European colonists and American natives alike. Is is rival English colonits, a malicious native tribe, or something more dangerous and mysterious? Experienced and imaginative Mage players desired.