Zombies have overrun this alternate Earth. Working with the remnants of the chinese government, you've discovered that an alien biosequencer was shipped to a research lab in Manhattan.
Description:
Zombies have overrun this alternate Earth. Working with the remnants of the chinese government, you've discovered that an alien biosequencer was shipped to a research lab in the northern part of Manhattan. This could be crucial to finding a cure or eradicating the HUPs (Human, unintelligent, predators). Your team is sent by jet helicopter from a portal at LA across the ruins of the United States. Can you find and retrieve the device or will you join the walking dead?
Something has happened to the Carnegie Mellon University research station. Can you rescue the survivors?
Description:
Something has happened to the Carnegie Mellon University research station. Its communications have gone dark. The Tinkerman Air Transport Company flew over it and found it in ruins, its runway blocked. Seeking answers, you flew to the New Winsor University research institute on the opposing corner of the Lizard Woods environ, but they knew less than you. So you set off on foot for the power point stronghold in the center of the environ, hoping to find some survivors. What found you?
Col. Shea Talbot, the UNIDA liaison to Bureau 13, is amassing a unique cadre of agents to patrol the Fringepaths of +13 Prime. Are you up to the challenge?
You are trapped in a small western town. Monsters keep appearing to attack the citizens. Can you defend them with the equipment in your combat rv? Can you end the nightmare?
On an alternate earth, the Nazi's are close to perfecting the atomic bomb. Can you rescue the scientists who work under duress? At least put an end to their research?
The great Russian art school has been recreated in the russian environ of Little Kiev. Why have pilgrims been disappearing on their way there. Who has killed on of the great Masters?
Description:
Hard Wired Hinterland is a science fantasy game set in a world of islands each with their own culture and climate. This adventure takes place on the island (environ) of Little Kiev where a 18th century feudal system waits for the discovery of the next Tzar. The Cloisters is a famous museum in Russia and is now a famous art school in Little Kiev in a monastary on top a high mountain. You have travelled there to pick up a religious piece of art for a client and find yourself in the middle of a murder investigation of one of the Master artisans. Can you get to the bottom of it? You may also discover why pilgrims have been disappearing on their way up the mountain to the monastary. Some say there are abominable monsters on the trail.
A Savage Worlds version of AD&D’s Expedition to the Barrier Peaks. Except you’re modern inter-dimensional explorers seeking out advanced technology. It’s guns & grenades vs. monsters & magic.
Description:
Based on AD&D’s Expedition to the Barrier Peaks. This is the Savage Worlds version of this great adventure. But wait, there’s more! You’re not a bunch of primitive screwheads, you’re an elite force of inter-dimensional explorers seeking out advanced technology. Your mission is to help out a primitive ally of your organization to explore a strange and wondrous “dungeon” and neutralize the potential threat from the Duke’s lands. The real mission: bring back advanced technology to earth. This is a fun twist on one of the greatest old school modules of all time.