The World is not what you think. Monsters are real: Vampires, Werewolves, Created Creatures, Changelings... and the most secretive, mysterious beings of all, premiering in a 3-tier tournament written for Gen con. Be the first players to experience White Wolf’s product line – Giest.
The World is not what you think. Monsters are real: Vampires, Werewolves, Created Creatures, Changelings... and the most secretive, mysterious beings of all, premiering in a 3-tier tournament written for Gen Con. Be the first players to experience White Wolf’s product line – Giest.
The Green Lady has revealed to the Mask of Winters the existence of seven children integral to the Destiny of the city of Lookshy. He has chosen you, his valuable Death knight agents, to travel to the city and bring these children back. Alive and unspoiled.
A favored Invictus coterie has gone missing and the CDC has set up shop in their Domain. The Regnant of the area wants answers. Go in, find the missing vampires, keep the CDC in the dark and make sure the Prince does not find out. Bring your own 100 point vampire or play a pregen.
Something is killing the children of Borger, TX. something grown-ups can’t comprehend. Only children can see it, and now You and your friends are going to stop it. You don't know exactly what it is you need to do, but you know you're the only ones who can do it. All PCs are 11 or 12.
Often, old buildings are thought to be haunted. To the every day man or woman has no idea what causes an old structure to creak and whine with its age, so they make up stories to entertain and frighten one another. Sometimes, there's nothing to worry about and sometimes there is... but sometimes, there is.
The hunt is crucial to a Werewolf and to partake in it is one of the most sacred tenants of the Oath. The wind on one's face, the thrill of the chase, and the smell of the kill will move a Werewolf's like few other things can... but sometimes, they don't get to be the hunters sometimes the prey comes with guns and a plan.
A wise man once asked you if you had to choose between the death of someone you know or ten people that you don't, which would you choose? Strange that you would be faced with that decision now. The sobering thought is that you are not the only one.
A bad wind blows down the westerlies, and the omens darken. Did you think you were the only ones looking for this treasure? You and your motley pirate crew have the stolen map and the Luck of the Damned. But how far will that get you against the combined might of the terrible sea and the thorns of distant Arcadia?
Your pack has finally got everything together. Your Territory is secure, your totem is pleased. Everything seems to be going right, until a stranger enters your territory. Everywhere he goes, disaster strikes. His very presence upsets the spirit world.