The Adamantine Arrow Cabal charged with defending Kalamazoo has a pretty easy job... or so they thought. Something is about to happen that could endanger not only the local community, but Mages worldwide. It's up to them to stop it, if they can.
It's a dream come true. An insanely wealthy organization has given your cell everything they could ever want: weapons, vehicles, contacts and seemingly limitless resources. The only catch? You have to hunt every vampire you meet. Sounds too good to be true.
Infighting has been the name of the game for the Council of Twelve, a Lucifuce-run Conspiracy, for centuries. When the ward of one of the Regional leaders goes missing; your cell is pulled unwillingly into a web of darkness and deceit that stretches from the skyscrapers of Manhattan to the sacred halls of the Vatican.
The Academy of Occult Arts and Sciences, Year One - An Introductory Course in Metaphysics
Description:
Not everyone who Awakens is ready for the revelations that come with it; those who gain the Sight too young are gathered together by the Orders. However, not everything is so sanguine for those children, taken from their families and thrust into a world of monsters and magic.
The Baron, as in the loa, is quite upset that one of his favorite children has gone missing. He has asked you to help find her... preferably before he finds her in his realm.
The Vigil never ends, not even for the residents of Sunny Oaks Retirement Home. Between the rude orderlies, ungrateful relatives that never visit and mysterious murders, it's a wonder if these old timers will ever get a wink of sleep again.
You've heard of his tales, wild adventures and naughty stories spilling all the secrets of the True Fae. The renown Changeling writer Guy de Cerebro needs to escape his prison in Arcadia and asks for your Montley's help. Cerebro's quill has angered almost every True Fae in Arcadia, so his escape will not be easy.
This is the 4th year of this story! Brimstone's in the air, metaphorically speaking. Ever since that loci was uncovered last year things have started to just feel, electric. Its the calm before the storm, and its going to be a monster. Bring your own 150 point Forsaken or play a Pre-Gen.
Your Coterie has been asked to “retrieve” some information. It seems that a former key member of the kindred society kept a journal. In said journal is a list of dirty deeds... and who they were done for. Needless to say your shadowy employer wants the journal …before someone else finds it.
It's the final night of scoring for the elaborate centennial Puppet Play: an Invictus game of mortal manipulation. There’s at least one Kin who’ll stop at nothing to win, and he’s offering your coterie a fat reward if you help him. Just make sure you don’t get caught. Pregen characters available or bring your own 75 point Vampire.