A ragtag group of adventurers at the local tavern are pressed into service to rescue a child kidnapped by kobolds!
Description:
A "one-shot" adventure. The DM provides an assortment of pre-generated character starters to pick from; players will spend a short time at session start to complete their characters, then let the adventure begin! Full 3.5 knowledge not required, but it helps to have played a little.
The apocalypse is here. It came suddenly, almost quietly, but you've been lucky enough to find yourself among a group of survivors. You have one mission: find survivors and supplies and get out alive.
Description:
People started dying suddenly. There was something in the darkness that hungered for what was left of humanity. Light kept it away, but that has become a finite resource. You've been directed to a retrieval point, Drop Point Delta, not too far north of your location. A helicopter is set to take you and any survivors to a nearby town. Your mission: find survivors, supplies, and get out alive. A cooperative, tragic horror game. You'll work together to tell a story built around hope. As your characters fight to survive, you must guide them even as you're saddled with the knowledge that their death is assured.
A group of New Adventurers will play through of the first 2 sections of Lost Mine of Phandelver. Characters will start at level one with the opportunity to level up during the game.
A group of New Adventurers will play through of the first 2 sections of Lost Mine of Phandelver. Characters will start at level one with the opportunity to level up during the game.
Spring Break is finally here! You've been planning a trip with some friends away from any and all responsibility. But unbeknownst to you something sinister lurks in the woods...
Description:
This year of college has been kicking your collective butts, but you've had your sights set on your weekend away in a cabin over Spring Break. Your plans have been in the works for months and you're not about to let anything get in your way. It's just you, your friends, a cabin in the woods, and maybe a few drinks. Nothing can get in your way. At least, that's what you expect. But unbeknownst to you, there's something sinister lurking around your vacation destination. Hopefully it leaves you to enjoy your break in peace. A cooperative, tragic horror game. You'll work together to tell a story built around hope. But even as your characters fight to survive, you must guide them even as you're saddled with the knowledge that their death is assured.
Pulled from all throughout history, a group of strangers wake up in a futuristic facility; unfortunately for them, something's gone wrong and security seems to insist on hunting them down.
Description:
Set in a mysterious, futuristic facility, this campaign focuses on a group of unwitting time-travelers, taken from their own times without warning and dropped in the middle of a much bigger mystery. But before they can return home, they'll have to hunt down and stop the creatures that have escaped the facility and are threatening to destroy all of history. The setting and NPCs from this session will be continued in other sessions on Saturday and Sunday, forming a mini-campaign over the course of Gen Con. These sessions will still be treated as one-shots, and you do not need to attend more than a single session (Though you are more than welcome to if you would like!)
As a malfunctioning AI continues to pluck strangers from throughout history, a misfit team of these unwitting time travelers have to help put history back on the correct path.
Description:
Set in a mysterious, futuristic facility, this campaign focuses on a group of unwitting time-travelers, taken from their own times without warning and dropped in the middle of a much bigger mystery. But before they can return home, they'll have to hunt down and stop the creatures that have escaped the facility and are threatening to destroy all of history. This session uses the same setting and NPCs as the event held on Thursday, as part of a mini-campaign over the course of Gen Con. These sessions are still treated as one-shots, and knowledge of the previous session is not required to attend (Though you are more than welcome to if you would like!)
Plucked from throughout history, a team of unwitting time travelers has to find a way to return home before their own absence causes irreparable damage to history.
Description:
Set in a mysterious, futuristic facility, this campaign focuses on a group of unwitting time-travelers, taken from their own times without warning and dropped in the middle of a much bigger mystery. But before they can return home, they'll have to hunt down and stop the creatures that have escaped the facility and are threatening to destroy all of history. This session uses the same setting and NPCs as the events held on Thursday and Saturday, as part of a mini-campaign over the course of Gen Con. These sessions are still treated as one-shots, and knowledge of the previous sessions are not required to attend (Though you are more than welcome to if you would like!)
The world's most un-steal-able stone, is on display at the local museum for one night only! Can a group of amateurs can succeed where many professionals have failed?
Description:
A rules-light, GM-less, collective storytelling game centered on a band of small-time criminals in over their heads. We will collectively (using dice) flesh out characters, their relations to each other, and the setting before diving in to the action. No character sheets needed, dice provided!
The world's most un-steal-able stone, is on display at the local museum for one night only! Can a group of amateurs can succeed where many professionals have failed?
Description:
A rules-light, GM-less, collective storytelling game centered on a band of small-time criminals in over their heads. We will collectively (using dice) flesh out characters, their relations to each other, and the setting before diving in to the action. No character sheets needed, dice provided!