In this fanmade D&D 5E Star Wars Adaptation, play all new classes and galactic species. Adventure at the height of the Clone Wars as a small strike force sent to prevent disaster! Pregens Available!
Description:
*Cue Music and Opening Crawl* STAR WARS 5E The CLONE WARS are waging. The Jedi Order is forced into sending all their Knights to the front line, all while the Dark Side of the Force is growing stronger. The Sith Lord, Count Dooku has sent some of his Dark Side Acolytes as well as one of his most powerful INQUISITORS to a small Jedi Knight encampment. Captured and forced to render information, the location to a sacred Jedi Temple was discovered by the Inquisitor. Grant Master Yoda has sensed this disturbance in the Force. He is unable to send any Clone Squadrons nor their Jedi Generals to investigate, as not to arouse major suspicion. Instead, he has selected the PERFECT TEAM to fly under the radar and put an end to the aspirant's plans... * This work is not made, distributed, or supported by LucasFilm Ltd., LLC, The Walt Disney Company, or Fantasy Flight Games."
Dib and his goblin cronies have become trouble for locals with their newly-made fortress and indiscriminate wrestling. Pre-made characters to help you jump right in.
Description:
Dib Halfling-Chewer and his cronies were ejected from their goblin clan for indiscriminate wrestling. They’ve since become trouble for locals and travelers alike with their newly-made fortress. Can you help solve this problem? Pre-made characters make it easy to jump right in. Play a gnoll, a trollkin, a large bear or a bard who casts “Ale-Dritch Blast"", etc. What players had to say: ""This was an absolute BANGER of a hit."" ""It was delightful...and it had hilarious moments."" ""We laughed, we cried, we kissed several coppers goodbye."" ""Had a great time...had a blast.""
Abandoned by the other carnies, the remaining performers stand graveside wondering what other disaster will befall you.
Description:
You are carnies and stakeholders of the Great Romano Brothers’ Circus. Recently carnies have died and others fled. A rampant disease? A poisoner? A curse? Jacopo Romano (the animal tamer) and Jean-Paolo Romano (the manager) seem unfazed and still guarantee wealth and success! The trees shake with harsh winds. The sun vanishes behind the horizon. They are ready to share their secret. Pre-gens provided. About 90 minutes starting at 2:30pm. https://startplaying.games/gm/morganj
Help find the perfect present for the self proclaimed "Mad King."
Description:
This is a Dungeons & Dragons 5e Oneshot, players will be working to find the perfect gift to appease an all-powerful King. The King possesses cataclysmic magic and a lack of restraint to use it! In this game, we'll meet dragons, mages and Hobgoblins named Bob Hoblin! This game will have a mixture of social encounters, as well as combat!
https://startplaying.games/gm/scholasticdragon
The party finds themselves in the small town of Dragon's End as a deadly dragon threatens to destroy it to settle an old grudge. Their characters must rise to the call of heroism, command the ragtag militia, and embark upon quests to acquire resources that will help the town in the final showdown - or else suffer Urax’s wrath! Their efforts will be the deciding factor in the battle's outcome!
Mist Island's appearance always presages great changes; cataclysms, plagues, rebellions, wars...Will you prevent catastrophe or cause it?
Description:
Mist Island is a legendary landmass that never appears in the same place twice. Its appearance always presages great changes; cataclysms, plagues, rebellions, wars... For some, it represents a once-in-a-generation opportunity for rare herbs or poisons. For others, its presence must be eliminated once and for all. You and your stalwart companions are part of an expedition to the Island, though your motives are your own. Will you prevent catastrophe or cause it? Will you be heroes or villains to the coastal kingdoms and empires the Island haunts? More importantly, will you survive Mist Island? Tales are that those who venture onto the mist-shrouded place are forever cursed, others say those foolhardy enough to sail towards the island are never seen again. Content: Paranoia, terror, gore https://startplaying.games/gm/hathorusgames2021
The City of Kalumnoir has stood for a thousand years. Built upon a mountain, Kalumnoir is divided into seven districts or "circles," which progress up the mountain from the bottom.
Description:
Kalumnoir is a shared-world, multi-system RPG setting. Here are some of the key themes surrounding the Kalumnoir setting: A world of high magic. Potions can be readily purchased in most settlements. Temples & mages offer spellcasting at a price on a regular basis. Magic is woven through the fabric of existence. The world is old. Civilizations have risen and fallen and risen again and again. Strange creatures, stranger than anything seen in Kalumnoir today, have roamed the world. Civilizations of advanced technology, akin to the modern world and beyond, have turned to dust. There are no known portals to other planes or worlds in Kalumnoir. The very edges of the world seem to connect to other realms, but maps and tales are inconsistent. HUMANS ARE NOT THE DOMINANT SPECIES. While humans can be found in most corners of the world, they have not yet begun to dominate its surface.