Your crew need work, need food, need steel, and yet you are caught in the politics of two crowns, and a wandering villain famous for dealing death. How will you write Egil's Saga?
Description:
Welcome to the Viking Age; Ireland in the 10th century. The sun has been gone 3 whole years, and people have become desperate, and dangerous. Lords are calling on their vassals to confirm their allegiances, and many people are caught in between. Food is the new gold, and paid in its stead. Your crew need work, need food, need steel, and yet you are caught in the politics of two crowns, and a wandering villain famous for dealing death. Which side will you take, and what ending will you give to Egil’s Saga?
The Time of Vikings and Celts - Mysterious Stranger; God or Man, Curse or Blessing?
Summary:
A mysterious stranger is visiting your people's lands. Is this stranger a god of the Celts come to help your people break free of the Vikings terrors, or is it their Odin come to take men's lives.
Description:
Welcome to the Viking Age; Ireland in the 10th century. The sun has hidden itself for three years, and the time of gods and monsters has come. Now, a mysterious stranger is visiting your people’s lands. The Vikings have taken hold and built a great city, raiding for slaves and wealth. Is this stranger a god of the Celts come to help your people break free of the Vikings terrors, or is it their Odin, come to take men’s souls for his great hall? Could it be just a man, taking advantage of people during these dark times and using them to feed a hungering stomach? Ride out and find him, test him, and decide if he shall live or die. Perhaps, in doing so, you will in turn be tested. Live in the time of legends, and write your saga to be forever retold by the Celts.
The Viking Age - Troll Hunters – Hunt the Greatest Prey that Ever Lived and Become a Legend
Summary:
From the waves, the dark places, the Otherworld, monsters awaken to slake their hunger and stake their claims. Bring your friends, and take the fight to the beasts that dare claim your people's realm.
Description:
Welcome to the Viking Age; Ireland in the 10th century. The sun has been gone for 3 years, hidden in the gloom. From the waves, the dark places, the Otherworld, monsters awaken to slake their hunger and stake their claims. The druid tells that your people have lived a hundred generations on this land since the first times, and you are not ready to let monsters take them. Bring your friends, and take the fight to the beasts that dare claim your people’s realm. Prove to your ancestors that you are heroes worthy of legend. Live your saga, and write it forever into the Viking Age.
Your lord's child, your wife, your friend’s sister, all have been taken by raiding Vikings. Now, it is up to you and your most trusted friends to get them back.
Description:
Welcome to the Viking Age; Ireland in the 10th century. Your lord's child, your wife, your friend’s sister, all have been taken by raiding Vikings while you were helping them fight their enemies. Now, it is up to you and your most trusted friends to get them back, and leave a trail of blood as a reminder not to mess with your people. A daring ship raid, a break in, a battle, and most likely death await as you stare down the greatest slave city of the Viking Age, Ath Cliath, and realize you must go within to find your loved ones. Sharpen your blades, paint the wode, don your mail, and put your courage to the test.
Your lord's child, your wife, your friend’s sister, all have been taken by raiding Vikings. Now, it is up to you and your most trusted friends to get them back.
Description:
Welcome to the Viking Age; Ireland in the 10th century. Your lord's child, your wife, your friend’s sister, all have been taken by raiding Vikings while you were helping them fight their enemies. Now, it is up to you and your most trusted friends to get them back, and leave a trail of blood as a reminder not to mess with your people. A daring ship raid, a break in, a battle, and most likely death await as you stare down the greatest slave city of the Viking Age, Ath Cliath, and realize you must go within to find your loved ones. Sharpen your blades, paint the wode, don your mail, and put your courage to the test.
Among the darkness of endless winter, your jarl's ships are all lost before they make port. Take to the seas in your kravi longship and solve the mystery of the Horn of the Kraken.
Among the darkness of endless winter, your jarl's ships are all lost before they make port. Take to the seas in your kravi longship and solve the mystery of the Horn of the Kraken.
Among the darkness of endless winter, your jarl's ships are all lost before they make port. Take to the seas in your kravi longship and solve the mystery of the Horn of the Kraken.
Among the darkness of endless winter, your jarl's ships are all lost before they make port. Take to the seas in your kravi longship and solve the mystery of the Horn of the Kraken.
In the west lies the emerald isle of Hibernia, from these ancestral lands of the Tuatha De Danann, rise a new nations of Gaels (Celts), ready to chase the Vikings and Christians from their lands.
Description:
Ath-Cliath is ruled by a Viking overlord, and the Hibernian clans bicker among themselves. Your warband seeks the Celtic gods who have awoken. Step through the gate into the Otherworld and seek out the Seelie court of the Aos Si.