The Fisher King, a fearsome creature of the Outer Dark, has hooked someone close to one of the Ocean Game Players. Can the Player use their meagre power in the Ocean Game to save the Kings victim?
Literary characters, who until recently only had their fixed fictional existence, escape from the books in the British Library to take up housekeeping as North London flatmates.
In the City Watch, you trudge the streets and avoid paperwork - until a murder thrusts you into a high-profile power struggle. Can you arrest the real murderer without starting a civil war?
Description:
Welcome to the City Watch. Rain or shine, you're out trudging the streets, risking your life and avoiding paperwork, but the stakes get raised when a murder thrusts you into a high-profile power struggle between some very important people. Can you solve the crime and arrest the murderer without starting a small civil war in the process?
What if everything you loved was taken from you and once your life had been reduced to an empty husk, it too would be taken - what would you pay to save it? That's the question the Collector asks.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
Your intrepid band of absinthe-soaked art students seek to stop Notre-Dame Cathedral's eccentric organist from opening a gate between our world and the horrific realm of Carcosa.
The Trojan war is in its 10th year, with neither side able to secure victory. A plea by a priest to his god kicks off a new phase of the war with disastrous consequences on both sides.
Description:
This petition will embroil the gods of Olympus in the conflict taking sides between the belligerents and against one another. Using Hillfolk's DramaSystem, the players will assume the roles of Greek gods and goddesses just as consumed by honor, pride, and rage as the human warriors that worship them.
Olmstead's report of Innsmouth would be unbelievable, but enough rumours surround that odd town that you're going undercover to find evidence of real, verifiable crimes - not this fish-men nonsense.
Description:
Considered in isolation, the account given of events in Innsmouth by young Mr. Olmstead would be utterly unbelievable - but enough rumours and incidents cluster around that isolated, unfriendly town to warrant a closer look. As Federal agents, your task is to travel to the sea-port of Innsmouth and carry out an undercover investigation. Look for evidence of bootlegging, forgery, organised crime. Real, verifiable crimes, not the nonsense about fish-men and sea-gods spouted by that unstable young chap. You're not nervous, impressionable antiquarians like him; you're sober, level-headed G-Men. You'll find the truth in Innsmouth.