The Golden Age of Superheroes has ended, not with a BANG but with a BITE! The Dead have overrun the world and humanity’s protectors are either missing, dead or worse yet, Z’ed!
DARK PROVIDENCE is the organized-play campaign set in the exciting world of WITCH HUNTER, the role-playing game of swashbuckling colonial horror from Paradigm Concepts. All modules from the library will be available. Here is a great time to catch up on anything you have missed.
DARK PROVIDENCE is the organized-play campaign set in the exciting world of WITCH HUNTER, the role-playing game of swashbuckling colonial horror from Paradigm Concepts. All modules from the library will be available. Here is a great time to catch up on anything you have missed.
Years ago, the mixed blooded Centurion Ig of the Many Tongues led a small cohort of legionnaires into Uggur on a secret quest. He was never heard from again. In an effort to gain favor with Emperor Calsestus, the Satrap of Eppion is hiring search parties to discover if the whispered rumors are true. Does Quagga indeed have a new warlord, and who will he serve? This Living Arcanis Standard adventure is designed for APL 3 through 17.
Years ago, the mixed blooded Centurion Ig of the Many Tongues led a small cohort of legionnaires into Uggur on a secret quest. He was never heard from again. In an effort to gain favor with Emperor Calsestus, the Satrap of Eppion is hiring search parties to discover if the whispered rumors are true. Does Quagga indeed have a new warlord, and who will he serve? This Living Arcanis Standard adventure is designed for APL 3 through 17.
Years ago, the mixed blooded Centurion Ig of the Many Tongues led a small cohort of legionnaires into Uggur on a secret quest. He was never heard from again. In an effort to gain favor with Emperor Calsestus, the Satrap of Eppion is hiring search parties to discover if the whispered rumors are true. Does Quagga indeed have a new warlord, and who will he serve? This Living Arcanis Standard adventure is designed for APL 3 through 17.
Years ago, the mixed blooded Centurion Ig of the Many Tongues led a small cohort of legionnaires into Uggur on a secret quest. He was never heard from again. In an effort to gain favor with Emperor Calsestus, the Satrap of Eppion is hiring search parties to discover if the whispered rumors are true. Does Quagga indeed have a new warlord, and who will he serve? This Living Arcanis Standard adventure is designed for APL 3 through 17.
Years ago, the mixed blooded Centurion Ig of the Many Tongues led a small cohort of legionnaires into Uggur on a secret quest. He was never heard from again. In an effort to gain favor with Emperor Calsestus, the Satrap of Eppion is hiring search parties to discover if the whispered rumors are true. Does Quagga indeed have a new warlord, and who will he serve? This Living Arcanis Standard adventure is designed for APL 3 through 17.
Alphaeus's gambit has born fruit and the Warlord has come. Metra trembles at his footsteps, with her people fearing that his armies are not far behind. The Satrap calls for the Council of Lords, so that all may see his new ally and know his strength. But is the Warlord of Quaaga content to be a hound for show, or has he come with his own plots in mind? It is highly recommended you play the Warlord of Quaaga before playing this scenario
Alphaeus's gambit has born fruit and the Warlord has come. Metra trembles at his footsteps, with her people fearing that his armies are not far behind. The Satrap calls for the Council of Lords, so that all may see his new ally and know his strength. But is the Warlord of Quaaga content to be a hound for show, or has he come with his own plots in mind? It is highly recommended you play the Warlord of Quaaga before playing this scenario