(Levels 7-11) The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen's greatest heroes, and it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.
(Levels 7-11) The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen's greatest heroes, and it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.
#46: Eyes of the Ten, Part I - Requiem for the Red Raven
Description:
(Level 12) You are sent to revolution-scarred Galt to deliver a priceless relic to a newly commissioned Pathfinder Lodge. When the lodge falls under attack, you must race against time to save the very fabric of the Pathfinder Society.
#54: Eyes of the Ten, Part II - The Maze of the Open Road
Description:
(Level 12) You are sent into the magical Maze of the Open Road on the trail of a traitor set to topple the Pathfinder Society. Using portals to the distant corners of the world, can you prevent assassination of some of the organization's most important agents? (Note: You must have a Chronicle for Eyes of the 10, Part I - Requiem for the Red Raven to play in this event.)
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
(Level 1) In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.