The Ekujae elves have begun hassling Nantambu's lodge about a favor owed by its late venture-captain. Can the PCs put to rest the jungle-born evil that their leader could not?
Description:
A Pathfinder Society Scenario designed for levels 1–5. Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region. Written by Brian Duckwitz.
The Ekujae elves have begun hassling Nantambu's lodge about a favor owed by its late venture-captain. Can the PCs put to rest the jungle-born evil that their leader could not?
Description:
A Pathfinder Society Scenario designed for levels 1–5. Every Pathfinder’s adventures come to an end eventually. When the Society an esteemed venture-captain laid to rest, it was unaware of his outstanding debt to the Ekujae elves of the Mwangi Expanse. The elves have not forgotten, and they expect the Society to make good on the late venture-captain’s promises. Its up to the PCs to brave the Mwangi jungle and the dangers within to salvage the Society’s reputation in the region. Written by Brian Duckwitz.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
The Hellknights are difficult allies, yet when an order requested aid, the Society answered. The PCs & the armored judges explore an ancient site occupied by orcs & a deadly weapon of raw chaos.
Description:
A Pathfinder Society Scenario designed for levels 5–9. Ongoing unrest in Cheliax has strained the nation’s military resources, so when the Order of the Gate sensed an imminent disaster brewing in the Menador Mountains, it had to seek outside assistance. The Pathfinder Society has answered the call. After all, the same site the Hellknights identified is one of the ancient ruins the Society has long wanted to study. Can the PCs salvage the site’s historic wonders while also honoring their commitment to the Order of the Gate? Written by Cole Kronewitter.
PFS #7-26: All for Immortality, Part 2: All the Gods Beyond (Level 12-15)
Summary:
The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal. Can they unveil the mastermind, or will they perish in the otherworldly facility?
Description:
Pathfinder Society Scenario designed for levels 12–15. Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order. Written by Amanda Hamon Kunz and F. Wesley Schneider.
PFS #7-26: All for Immortality, Part 2: All the Gods Beyond (Level 12-15)
Summary:
The plot thickens when the PCs learn of a clandestine laboratory in shadow-cursed Nidal. Can they unveil the mastermind, or will they perish in the otherworldly facility?
Description:
Pathfinder Society Scenario designed for levels 12–15. Recent revelations suggest the Thuvian crisis is part of a more devious scheme—one that extends far beyond the sun orchid trade. On the trail of the villainous mastermind at the heart of it all, the PCs set out for shadow-cursed Nidal to infiltrate a clandestine facility established to study the utterly otherworldly. “All the Gods Beyond” is the second scenario in the three-part All for Immortality campaign arc. It is preceded by Pathfinder Society Scenario #7–20: “First Taste of Eternity” and followed by Pathfinder Society Scenario #7–29: “Serpents Fall.” All three chapters are intended to be played in order. Written by Amanda Hamon Kunz and F. Wesley Schneider.