PFS #7-14: Faithless and Forgotten, Part 1: Let Bygones Be (Levels 1-5)
Summary:
The infernal empire Cheliax banned the Pathfinder Society shortly after House Thrune took power, but the nation is now letting the Society explore a ruined keep untouched since its brutal civil war.
Description:
A Pathfinder Society Scenario designed for levels 1-5. Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. "Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Brian J. Fruzen, RPG Superstar 2015 finalist.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7.
When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader?
Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure.
Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
The Society thought the Apsis left Tian Xia in disgrace years ago, but Amara Li has discovered that an Aspis operative under deep cover has retaliated against the Society. It's time to find the spy.
Description:
A Pathfinder Society Scenario designed for levels 3-7. When the Pathfinder Society claimed the Hao Jin Tapestry in Tian Xia, it seemed as though the Aspis Consortium's influence there had ended. An anonymous informant recently identified an Aspis resurgence in Goka's Deepmarket, and Venture-Captain Amara Li hopes that a small, well-trained team can ferret out the villains and prevent any greater atrocities. Can the PCs traverse the Deepmarket's treacherous politics and tunnels and neutralize the Consortium's local ringleader? Content in "The Deepmarket Deception" also contributes directly to the ongoing storyline of the retired Lantern Lodge factions well as a special metaplot element from Pathfinder Society Special #6–98: "Serpents Rise". Players who have completed that special event are encouraged to bring its Chronicle Sheet when playing this adventure. Written by Nathan King.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.
PFS #7-16: Faithless & Forgotten, Part 2: Lost Colony of Taldor (Level 1-5)
Summary:
Cheliax found a site whose contents could reshape Inner Sea history, but they need an independent team to investigate. In the deserts of Kharijite, the PCs brave ancient guardians to find the truth.
Description:
A Pathfinder Society Scenario designed for levels 1-5. The Society’s excavations continue, now taking the PCs to the long-contested territory of Kharijite—Cheliax’s southernmost territory, where the great Arch of Aroden bridges the Hespereth Strait and establishes an Avistani foothold in Rahadoum’s backyard. There, an ancient Taldan ruin suggests that empire’s great Armies of Exploration traveled even farther than believed possible. Can the PCs uncover the site’s secrets—and in doing so reshape the Inner Sea region’s history? “Lost Colony of Taldor” is the second scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Kalervo Oikarinen, RPG Superstar 2015 finalist.