A decade ago, then Master of Spells Sorrina Westyr disappeared while exploring a magical gateway. The Society discovered how to reopen the gate & the PCs must find what befell Sorrina's expedition.
Description:
A Pathfinder Society Scenario designed for levels 5-9. Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains. Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Monica Marlowe.
A decade ago, then Master of Spells Sorrina Westyr disappeared while exploring a magical gateway. The Society discovered how to reopen the gate & the PCs must find what befell Sorrina's expedition.
Description:
A Pathfinder Society Scenario designed for levels 5-9. Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains. Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Monica Marlowe.
A decade ago, then Master of Spells Sorrina Westyr disappeared while exploring a magical gateway. The Society discovered how to reopen the gate & the PCs must find what befell Sorrina's expedition.
Description:
A Pathfinder Society Scenario designed for levels 5-9. Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains. Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Monica Marlowe.
A decade ago, then Master of Spells Sorrina Westyr disappeared while exploring a magical gateway. The Society discovered how to reopen the gate & the PCs must find what befell Sorrina's expedition.
Description:
A Pathfinder Society Scenario designed for levels 5-9. Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains. Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Monica Marlowe.
A decade ago, then Master of Spells Sorrina Westyr disappeared while exploring a magical gateway. The Society discovered how to reopen the gate & the PCs must find what befell Sorrina's expedition.
Description:
A Pathfinder Society Scenario designed for levels 5-9. Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains. Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Monica Marlowe.
A decade ago, then Master of Spells Sorrina Westyr disappeared while exploring a magical gateway. The Society discovered how to reopen the gate & the PCs must find what befell Sorrina's expedition.
Description:
A Pathfinder Society Scenario designed for levels 5-9. Recent events have left the Master of Spells Aram Zey unable to fulfill his duties, and without his expertise, the Pathfinder Society struggles to resolve pressing arcane matters. The Decemvirate has reopened the decade-old case of the most qualified replacement: Aram Zey's predecessor and former Master of Spells Sorrina Westyr, who disappeared while handling a powerful wayfinder that the Society has since kept closely guarded. It is up to the PCs to track down Sorrina Westyr—and bring back whatever remains. Content in "Captive in Crystal" also contributes directly to the ongoing storyline of the Grand Lodge faction. Written by Monica Marlowe.
PFS #7-14: Faithless and Forgotten, Part 1: Let Bygones Be (Levels 1-5)
Summary:
The infernal empire Cheliax banned the Pathfinder Society shortly after House Thrune took power, but the nation is now letting the Society explore a ruined keep untouched since its brutal civil war.
Description:
A Pathfinder Society Scenario designed for levels 1-5.
Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe.
"Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order.
Written by Brian J. Fruzen, RPG Superstar 2015 finalist.
PFS #7-14: Faithless and Forgotten, Part 1: Let Bygones Be (Levels 1-5)
Summary:
The infernal empire Cheliax banned the Pathfinder Society shortly after House Thrune took power, but the nation is now letting the Society explore a ruined keep untouched since its brutal civil war.
Description:
A Pathfinder Society Scenario designed for levels 1-5. Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. "Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Brian J. Fruzen, RPG Superstar 2015 finalist.
PFS #7-14: Faithless and Forgotten, Part 1: Let Bygones Be (Levels 1-5)
Summary:
The infernal empire Cheliax banned the Pathfinder Society shortly after House Thrune took power, but the nation is now letting the Society explore a ruined keep untouched since its brutal civil war.
Description:
A Pathfinder Society Scenario designed for levels 1-5. Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. "Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Brian J. Fruzen, RPG Superstar 2015 finalist.
PFS #7-14: Faithless and Forgotten, Part 1: Let Bygones Be (Levels 1-5)
Summary:
The infernal empire Cheliax banned the Pathfinder Society shortly after House Thrune took power, but the nation is now letting the Society explore a ruined keep untouched since its brutal civil war.
Description:
A Pathfinder Society Scenario designed for levels 1-5. Ever since the tragedy at Delvehaven decades ago, the infernal empire Cheliax has rarely allowed Pathfinders to explore its many ruins and archaeological treasures—even then only after its recently disenfranchised liaison Zarta Dralneen fought for that privilege. Cheliax has once again extended its hand to the Society, inviting its agents to investigate an abandoned keep that dates back to the Chelish civil war. It's up to the PCs to navigate the Corentyn's streets and politics as they uncover the buried past and lay the foundation for a new partnership with a one-time foe. "Let Bygones Be" is the first scenario in the three-part Faithless and Forgotten campaign arc. All three chapters are intended to be played in order. Written by Brian J. Fruzen, RPG Superstar 2015 finalist.