Starfinder Society: #1-02: Fugitive on the Red Planet
Summary:
A Starfinder deserter hides in a small town on the red planet of Akiton with the PCs hot on his heels. Why are the locals celebrating & why has the failed mine suddenly reopened? Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
Theft cannot be tolerated, especially when the culprit is a former Starfinder! The PCs are sent to the red world of Akiton, hot on the heels of a deserting Starfinder who stole a magical relic from the vaults of the Lorespire Complex. Things get complicated when they discover what should be a dreary town in Akiton’s wastelands is now a center of celebration. Could this revelry, not to mention the re-opening of town’s formerly defunct mining operations, be related to the wayward Starfinder?
Written by Jim Groves.
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction.
Written by Jason Keeley.
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction.
Written by Jason Keeley.
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction.
Written by Jason Keeley.
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction.
Written by Jason Keeley.
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction.
Written by Jason Keeley.
A team is dispatched to explore a recently recorded world. Between making 1st contact & exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery. Level 1-4.
Description:
A Starfinder Society Scenario designed for levels 1–4.
A distant war-ravaged planet shows signs of active technology, after a previous Starfinder expedition made a cursory orbital scan. Following up on this old lead, the Society dispatches a team of Starfinder to investigate the far-off world. Between making first contact and exploring the ruins of a dead civilization, long-buried secrets of the past are ripe for discovery.
Content in “Yesteryear’s Truth” also contributes to the ongoing goals of the Wayfinders faction.
Written by Jason Keeley.
Starfinder Society: Quest Pack #1:Into the Unknown
Summary:
The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!
Description:
**Guarenteed seating and an opportunity to complete all quests on the day we launch Starfinder! 1st level characters provided.** A series of six Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. “Into the Unknown” includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC’s previous accomplishments into account for a climactic final showdown against an enemy starship. Written by Ron Lundeen.
Starfinder Society: Quest Pack #1:Into the Unknown
Summary:
The Starfinder Society needs a team to investigate a distress beacon. Explore the future of science fantasy with five quests featuring urban brawls, frontier gunfights, starship combat, and more!
Description:
**Guarenteed seating and an opportunity to complete all quests on the day we launch Starfinder! 1st level characters provided.** A series of six Starfinder Quests designed for 1st-level characters. When a mysterious visitor comes to Absalom Station selling items belonging to a lost Starfinder, the Starfinder Society takes note. The PCs are dispatched to discover out how the recent arrival found these items, leading them on a series of quests beyond the Pact Worlds and into the stars. “Into the Unknown” includes five, 1-hour adventures that take the PCs from exploring Absalom Station, to partaking in starship combat, to exploring an alien world. The fifth adventure in the series provides a stunning conclusion that takes the PC’s previous accomplishments into account for a climactic final showdown against an enemy starship. Written by Ron Lundeen.
Most Pathfinders undergo years of training before a final test awards agent status: the Confirmation. Explore a hidden cave, uncover a secret history, & experience what it means to be a Pathfinder.
Description:
A Pathfinder Society Scenario designed for level 1-2. After undergoing extensive training to learn the tricks of the trade, initiates participate in a test to graduate to full Pathfinder agent: this is the Confirmation, a special research project in the field designed to simulate the initiates' future work as a Pathfinder. Even noteworthy field commissioned agents sometimes participate in such trials as a way to familiarize themselves with the Pathfinder Society’s rules and expectations. Although Confirmation is typically an individual affair, the society recently discovered a site on the Isle of Kortos that would be perfect for initiates but perhaps too dangerous to handle alone. Successfully uncovering this site’s secrets will not only contribute to the society’s body of knowledge but shape the exciting careers ahead for each of the prospective agents. Written by Kyle Baird.