When a cult of secrets moved into a Qadiran mining town, few took notice. Now the cultists are exhibiting strange behaviors & Society believes they may have uncovered a powerful secret. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.
Written by Katherine Cross.
When a cult of secrets moved into a Qadiran mining town, few took notice. Now the cultists are exhibiting strange behaviors & Society believes they may have uncovered a powerful secret. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.
Written by Katherine Cross.
When a cult of secrets moved into a Qadiran mining town, few took notice. Now the cultists are exhibiting strange behaviors & Society believes they may have uncovered a powerful secret. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.
Written by Katherine Cross.
When a cult of secrets moved into a Qadiran mining town, few took notice. Now the cultists are exhibiting strange behaviors & Society believes they may have uncovered a powerful secret. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.
Written by Katherine Cross.
When a cult of secrets moved into a Qadiran mining town, few took notice. Now the cultists are exhibiting strange behaviors & Society believes they may have uncovered a powerful secret. Level 1-5.
Description:
A Pathfinder Society Scenario designed for levels 1–5.
The Qadiran city of Qaharid is famous for its turquoise mines and fine pottery, yet it is also the center of worship for the monks of the White Feather. Most recently, the cult of Roidira has identified Qaharid as a pilgrimage city, and the once innocuous cultists have begun exhibiting truly strange behaviors. Society contacts recognize these actions as a sign that the Roidirans have uncovered some extraordinary secret in the wilderness nearby, and it fall to the PCs to speak with witnesses and track down the cult’s discovery.
Written by Katherine Cross.
Someone has abducted prominent Andoren citizens & the trail leads into revolution-torn Galt. Track down the criminals & discover there are more than kidnappings afoot. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.
Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.
Written by Alex Greenshields.
Someone has abducted prominent Andoren citizens & the trail leads into revolution-torn Galt. Track down the criminals & discover there are more than kidnappings afoot. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.
Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.
Written by Alex Greenshields.
Someone has abducted prominent Andoren citizens & the trail leads into revolution-torn Galt. Track down the criminals & discover there are more than kidnappings afoot. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.
Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.
Written by Alex Greenshields.
Someone has abducted prominent Andoren citizens & the trail leads into revolution-torn Galt. Track down the criminals & discover there are more than kidnappings afoot. Level 3-7.
Description:
A Pathfinder Society Scenario designed for levels 3–7.
When several Andoren officials vanished, the Pathfinders of the Almas lodge were quick to lend their aid in investigating the disappearances. It’s since become apparent that the officials didn’t leave; they were abducted, and the captors’ trail leads into revolution-torn Galt. The trail grew cold in Woodsedge, where Venture-Captain Eliza Petulengro has gathered a team of agents to renew the investigation. The PCs must rediscover the trail, and in the process they’ll uncover a secret that has long plagued the town.
Contents in “A Case of Missing Persons” also contributes directly to the ongoing storyline of the Liberty’s Edge faction.
Written by Alex Greenshields.
Rival houses once at peace in Brevoy are preparing for war. Can you delay the imminent bloodshed long enough to study a historical site caught in the crossfire - or avert the war entirely? Level 5-9.
Description:
A Pathfinder Society Scenario designed for levels 5–9.
Brevoy may seem a united country, but its noble houses are ever on the brink of warfare while King Noleski Surtova struggles to keep the peace and prove his legitimacy. A neutral township’s baron has died, and the loyalists of several houses have rekindled old rivalries while maneuvering for their respective lords to control the region. As the noble houses maneuver armies nearby in the name of “peacekeeping,” the teeters on the precipice of war. Hostilities could spell the end of a famous ruin that the Society is yet to document, and Pathfinders must travel into the powder keg region to delay hostilities long enough to salvage and study the site. For the truly ambitious, it may be possible to avert the war altogether, but canny nobles as likely to see the PCs as pawns as mediators.
Written by Crystal Malarsky.