Inside a newly opened vault within the false moon of Salvation's End, the PCs uncover a gateway into a potential future; only learning about this theoretical future can prevent a future catastrophe.
Description:
A mysterious signal from within the false moon of Salvation's End requires a Starfinder team be sent in to investigate. Inside a newly opened vault, the PCs uncover a gateway into a potential future; a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only be learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe. Written by Matt Duval
Inside a newly opened vault within the false moon of Salvation's End, the PCs uncover a gateway into a potential future; only learning about this theoretical future can prevent a future catastrophe.
Description:
A mysterious signal from within the false moon of Salvation's End requires a Starfinder team be sent in to investigate. Inside a newly opened vault, the PCs uncover a gateway into a potential future; a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only be learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe. Written by Matt Duval
Inside a newly opened vault within the false moon of Salvation's End, the PCs uncover a gateway into a potential future; only learning about this theoretical future can prevent a future catastrophe.
Description:
A mysterious signal from within the false moon of Salvation's End requires a Starfinder team be sent in to investigate. Inside a newly opened vault, the PCs uncover a gateway into a potential future; a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only be learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe. Written by Matt Duval
Inside a newly opened vault within the false moon of Salvation's End, the PCs uncover a gateway into a potential future; only learning about this theoretical future can prevent a future catastrophe.
Description:
A mysterious signal from within the false moon of Salvation's End requires a Starfinder team be sent in to investigate. Inside a newly opened vault, the PCs uncover a gateway into a potential future; a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only be learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe. Written by Matt Duval
Inside a newly opened vault within the false moon of Salvation's End, the PCs uncover a gateway into a potential future; only learning about this theoretical future can prevent a future catastrophe.
Description:
A mysterious signal from within the false moon of Salvation's End requires a Starfinder team be sent in to investigate. Inside a newly opened vault, the PCs uncover a gateway into a potential future; a future where the Pact Worlds has fallen into disarray. Meanwhile, an ongoing invasion from an outside force threatens the stability of the entire vault. Only be learning about this theoretical future before the vault falls to ruin can the Starfinder Society hope to alter a future catastrophe. Written by Matt Duval
For Ages 6-17. Something has been stealing treasures on Absalom Station. Venture beneath the city to find the culprit. Face one-eyed tigers, space goblins, and even the infamous Steel Talon!
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
For Ages 6-17. Something has been stealing treasures on Absalom Station. Venture beneath the city to find the culprit. Face one-eyed tigers, space goblins, and even the infamous Steel Talon!
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
For Ages 6-17. Something has been stealing treasures on Absalom Station. Venture beneath the city to find the culprit. Face one-eyed tigers, space goblins, and even the infamous Steel Talon!
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
For Ages 6-17. Something has been stealing treasures on Absalom Station. Venture beneath the city to find the culprit. Face one-eyed tigers, space goblins, and even the infamous Steel Talon!
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.
For Ages 6-17. Something has been stealing treasures on Absalom Station. Venture beneath the city to find the culprit. Face one-eyed tigers, space goblins, and even the infamous Steel Talon!
Description:
Starfinder Society Academy is a place for younger gamers to learn how to play Pathfinder and for our younger GMs to hone their skills under the tutelage of experienced GMs. All Starfinder Society Academy tables are family friendly and the GMs are chosen for their experience working with youth. Please note all children 12 and under need a parent/guardian to stay with them. Youth 13-15 need a parent in the Sagamore Ballroom. Youth 16-18 need to have a way to contact their onsite parent.