Trapped in an inn during a blizzard and besieged by flesh-hungry ghouls, it'll take the gods' own luck to survive the horrors outside... or the cutthroats within!
Description:
Some bounty hunters, a batch of thieves, some rebels on the run, and a pair of suspicious innkeepers... these would be enough to make someone think twice about staying at the Highwall Inn. But you don't have that choice. It's Dark Season, and the cold winter winds howl on the road alongside the aptly-named Wood of the Dead. Your party has been fleeing a pack of ghouls on your desperate trek--and are lucky to have stumbled onto an inn with high walls which even the ghouls seem to shun. But is it luck? Or have you stumbled into something yet more terrifying? It's the Hateful Eight in the Bronze Age Fantasy world of Glorantha!
Trapped in an inn during a blizzard and besieged by flesh-hungry ghouls, it'll take the gods' own luck to survive the horrors outside... or the cutthroats within!
Description:
Some bounty hunters, a batch of thieves, some rebels on the run, and a pair of suspicious innkeepers... these would be enough to make someone think twice about staying at the Highwall Inn. But you don't have that choice. It's Dark Season, and the cold winter winds howl on the road alongside the aptly-named Wood of the Dead. Your party has been fleeing a pack of ghouls on your desperate trek--and are lucky to have stumbled onto an inn with high walls which even the ghouls seem to shun. But is it luck? Or have you stumbled into something yet more terrifying? It's the Hateful Eight in the Bronze Age Fantasy world of Glorantha!
Trapped in an inn during a blizzard and besieged by flesh-hungry ghouls, it'll take the gods' own luck to survive the horrors outside... or the cutthroats within!
Description:
Some bounty hunters, a batch of thieves, some rebels on the run, and a pair of suspicious innkeepers... these would be enough to make someone think twice about staying at the Highwall Inn. But you don't have that choice. It's Dark Season, and the cold winter winds howl on the road alongside the aptly-named Wood of the Dead. Your party has been fleeing a pack of ghouls on your desperate trek--and are lucky to have stumbled onto an inn with high walls which even the ghouls seem to shun. But is it luck? Or have you stumbled into something yet more terrifying? It's the Hateful Eight in the Bronze Age Fantasy world of Glorantha!
You and your pirate crew seek a nagivator to take you to a pirate king's treasure!
Description:
You and your crew of Zingaran pirates, having rescued your captain's father, now seek a navigator to take you lot to the secret location of Halakmun's legendary treasure. Part 2 of a 3-part series. Players are not required to participate in all 3 parts. Characters and materials provided
Mysteries on Arcturus Station 2: Murder on Arcturus Station
Summary:
Murder on an isolated mining station is hard enough, but when its someone important to you, it takes a more personal turn. Can you sort through the list of suspects to find the killer?
Mysteries on Arcturus Station Part 1 - Hunt for Sabre IV
Summary:
An isolated mining station has asked you for help. One of their Ore carriers is missing loaded with precious ore. Can you uncover how the ship was stolen and find out who was behind this scheme?
You encounter a strange field generated by a construct, a Matryoshka Brain, a computer that completely surrounds a star, on a collision course with a Federation Colony! Can your crew stop it? TNG era.
You encounter a strange field generated by a construct, a Matryoshka Brain, a computer that completely surrounds a star, on a collision course with a Federation Colony! Can your crew stop it? TNG era.