A small strike force must find and assassinate a powerful new commander before the final hour tolls. Failure means the end of human civilization. Triggers: Violence, blood/gore, body horror.
Description:
The course of the Great War and the fate humanity changed on July 1, 1916. The Battle of the Somme claimed tens of thousands in its first brutal hours. Drawn by this blood and misery were the demonic Others, who used the psychic residue to tear open The Veil between worlds. World War I is now fought on two fronts- the human enemies of foreign nations and otherworldly beings out of a nightmare. In this WW1 horror survival adventure, a small band must sneak behind enemy lines. Their desperate mission is to find and assassinate a powerful new leader capable of pulling our war-torn world into the shadowed realm of the Others. Should they fail, the Great War will become the War Eternal.
Your bestest dog friend, Charlie, has gone missing. Where could he be?
Description:
Heckin' Good Doggos is a game that can be enjoyed by people of all ages! Charlie is one of your bestest dog friends that lives next door. One day you hear his human, Aaron, shouting for him but no one ever comes. Charlie has gone missing! Where could he be? What could he be doing? It's up to you and your heckin' good friends to find Charlie and save the day!
When your people arrived in this land, they built strongholds wherever they went. One fell to the fire dragon Arnegax. Arnegax has not been seen for a century-Who knows what treasures it might hold?
Description:
Simple rules will be taught, and brick minifigures will represent the pre-generated player
characters. Rules: Start Here: The Introductory Roleplaying Game. Setting: Serpents & Strongholds.
You and your friends managed to escape from The Facility, somewhere in Nevada. You’ll need to move fast though. The Agents are after you! There’s only one place to go; it’s time to head to Vegas!
Description:
Psychic Kids is a tabletop RPG about a group of kids with uncanny psychic abilities. You were subjected to tests and experiments at The Facility. Somehow you managed to escape, but you know the Agents are coming for you. Psychic Kids uses the +One System by Wet Ink Games that involves rolling dice and a deck of cards. It is intended to be PG-13 in the same vein as Stranger Things, The Goonies, and Paper Girls.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.
Baggins is at it again, he's gathered adventurous spirits named Conspirators of the Red Book. He has tasked them with finding a map that may lead to a treasure long thought lost by all of Hobbiton!
Description:
The Player-Heroes will rove all over the Shire; From Hobbiton, to Michel Delving, and further on to Oatbarton. Infamous Burglar Bilbo Baggins has gathered these adventure seekers (and cousins) to find and acquire for him a map drawn by Old Took, and with it locate the last known location of Bullroarer Took's Legendary Club! By means of stealth, silver tongue, or steel the player-heroes have been tasked with finding these pieces of Hobbit heritage, and bringing them back to Bag End, so that they may be kept safe and preserved for all future hobbits.