A brutal sandstorm drives the characters to seek shelter in a deserted cave. But when they awaken, they find themselves in a strange pyramid filled with ancient foes and forgotten treasures!
A splinter group of snake-like humanoids have kidnapped a young pyrosaurus and plan to use it to pillage small settlements. Find the dragon and stop the reptilian plot before someone gets hurt!
Description:
This adventure takes place in the Serpents & Strongholds fantasy setting. Simple rules will be taught, and brick minifigures represent characters.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
Play in a books world. 2 Tables of 6 Players each will navigate multiple maps while striving for resources to get off world before its too late.
Description:
In this game, High Point Bases, surrounded by violent seas, serve as final refuges. In Part 1 of the adventure, teams race through objectives to build a space-worthy ship to escape the drowning world. In a polyhedron system with a core D6 mechanic, players focus on teamwork, courage, factional traits, and variable movement. Intensity in skills and combat can be increased with passion or resistance on a clock where minutes equal days. Characters and ships are equipped with tech, weapons, and gear for offense, defense, and vitality. Players interact with their own maps and are guided by both their game master and a two-table interplay game master to ensure they reach Part 2 of the adventure together. Once they do, missions diverge and the players will experience puzzles and combat as they work to ensure or sabotage the exodus.
You and the other Murder Mavens have to judge the annual Faversham's Favorite Fudge competition at the farmer's market. When someone is found dead at the scene, the Mavens have to solve the case.
Description:
"You and the other Murder Mavens have been asked to judge the annual Favershams Favorite Fudge competition at the farmers market in Faversham. When someone is found dead at the scene, its up to the Mavens to figure out who the murderer is. Otherwise, you may be the one being judged. The best way to describe Brindlewood Bay is if HP Lovecraft was a guest writer for Murder She Wrote guest starring the Golden Girls. You play an elderly lady who along with your mystery book club, The Murder Mavens, solve mysteries in and around Brindlewood Bay. Trigger Warnings: Murder, Cheeky Grandmas"
Friend Computer was to revive an assembly called GenCon. Due to programmer error, they have rolled back Geneva Convention protections. Troubleshooters, your mission is to correct this.
Description:
"High Level Programmers were intending to have Friend Computer revive an assembly called GenCon from the Alpha Complex archives. However, due to [REDACTED] programmer error, they have rolled back Geneva Convention protections [CLASSIFIED]. Troubleshooters, your mission is to correct this. Also, what is that alarm buzzing loudly across Alpha Complex? As a Troubleshooter, you are a member of Alpha Complexs most expendable elite force. You are tasked with finding trouble and shooting it. Mutants, traitors, and terrorists may be as close as your teammate, maybe even you. Trust The Computer. The Computer is your friend. But keep your laser handy."