You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
You seek the Southlands? Excellent choice. Danger, mystery & probable death - Riches? To be sure. Lost cities, mines of diamonds, more has been lost than ever discovered elsewhere in Midgard.
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
The Puffing Bridge is silent; it stands open, & the city is divided until it is restored. In one short hour, the miners & merchants will throng the streets. What's wrong at the bridge?
Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This 13th Age adventure will use icons from the Midgard Campaign Setting.
No fires burn throughout the Old Margreve and fey trickery is afoot! Will you journey deep into the the woods to lift the terrible curse before the cold bite of winter kills countless innocents?
Description:
Grandmother's Fire is a wilderness fantasy Pathfinder adventure by Ben McFarland suitable for six PCs of 7th level. Pregenerated characters available, Pathfinder Society characters welcome. If you played this last year and want your d4 back, come by!
Arriving with a menagerie ship full of exotic beasts and behtu bound for Barsella, the PCs stop upon The Burning Shores to resupply at the Brass Market and need to stop a war. All in a day's work!
Description:
While in the city the PCs are invited to speak with the nobles of the Forge of the Last Embers and an elderly salamander. They ask the PCs to go into the Boiling Bay and retrieve the newly made mystic tome in order to avert an inter-tribal war. In this 7th level adventure, the PCs explore the azer city Forge of the Last Embers, visit the Onyx Temple before venturing below the Boiling Bay and returning to navigate a political firestorm. Pregenerated characters available, Pathfinder Society characters welcome.