Journey to the badlands of Midgard’s magic-blasted Wasted West to recover a magical tome from a crashed dwarven airship. This 13th Age adventure will use icons from the Midgard Campaign Setting.
No fires burn throughout the Old Margreve and fey trickery is afoot! Will you journey deep into the the woods to lift the terrible curse before the cold bite of winter kills countless innocents?
Description:
Grandmother's Fire is a wilderness fantasy Pathfinder adventure by Ben McFarland suitable for six PCs of 7th level. Pregenerated characters available, Pathfinder Society characters welcome. If you played this last year and want your d4 back, come by!
Arriving with a menagerie ship full of exotic beasts and behtu bound for Barsella, the PCs stop upon The Burning Shores to resupply at the Brass Market and need to stop a war. All in a day's work!
Description:
While in the city the PCs are invited to speak with the nobles of the Forge of the Last Embers and an elderly salamander. They ask the PCs to go into the Boiling Bay and retrieve the newly made mystic tome in order to avert an inter-tribal war. In this 7th level adventure, the PCs explore the azer city Forge of the Last Embers, visit the Onyx Temple before venturing below the Boiling Bay and returning to navigate a political firestorm. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The Puffing Bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge?
Description:
The sound of metal screeching and groaning cuts through the morning calm as the Puffing Bridge rises quickly, allowing a tall ship to pass up or downriver. The screeching stops, and a distant voice calls out “Lower away!” The bridge is silent; it stands open, and the city is divided until it is restored. In one short hour, the miners and merchants will throng the streets. What’s wrong at the bridge? A race against destruction by Wolfgang Baur for six Pathfinder characters of 4th level. Pregenerated characters available, Pathfinder Society characters welcome.
The fabric of space and time was patched, but the seams ain’t pretty! The PCs are tasked by an enigmatic wizard of Bemmea to recover the brains of a vanished outsider.
Description:
The fabric of space and time was patched, but the seams ain’t pretty! The PCs are tasked by an enigmatic wizard of Bemmea to recover the brains of a vanished outsider. The summoned entity was tasked to locate an egress to the legendary Lost Tower, but never returned— to Bemmea, its home plane, or to anywhere at all. Knowledge like that can’t be allowed to fall into the wrong hands. Failure won’t cost much, just the fabric of reality. There’s no question the party accepts this maddening mission. They’ve already said so— from the future! Mid to high level play using Midgard Campaign setting material from the mind of Brandon Hodge, served up by Jim Groves, run by Ben McFarland. Pregenerated characters available, Pathfinder Society characters welcome.
Goblins have infiltrated the City of Iron on a mission to flood the Kobold Warrens. The heroes must stop the mad mercenaries before the violence escalates into civil war! (D&D 4e, lvl 1)
Description:
The Canton of Melana is ruled by two great censors, elected every five years. The kobold Vinzlo was appointed censor in the most recent elections, a position traditionally held by a dwarf. Whispers of unrest have kept the capitol on edge throughout the winter. With campaign season fast approaching, some wonder if the dwarves will keep their hammers and crossbows pointed outside the city walls. Can this ragtag band of heroes find the real secret of the city of iron before the blood fills the city streets?
The once great Caelmarath has been lost for centuries. Race to one of its recently unearthed towers to claim its treasures before the strange Dust Digger goblins take the tower for themselves.
Description:
The Wasted West is a thriving cesspool for strange adventures. The Waste Walkers, giant aberrations summoned from another world, do battle at a snails pace above a desolate landscape. Goblins roam in outlandish clans, twisted by eking out an existence in spell-scarred wasteland. Ruins of the old magocracies lie abandoned among the sand. Any who find even a lone tower buried in the sand would recover wondrous artifacts of untold worth. Heroes are not the only ones who seek out the power of Caelmarath. The eccentric Dust Diggers also dream of its power and guard their dig sites with violent diligence. The Waste Walker of alien crystal, Kb’r’ck, has reached the base of the tower in secret and continues its slow entombment of the arcane halls. (Dungeon World, Lvl 1)