Play as a Band of Yautja Predators, a bounty has been placed on a Predator Bad Blood group. Find and Stop them.
Description:
The fearsome predators of legend return. The Warp Dancer clan has been instructed by the elders of Yaujta Prime to seek out rogue Yautja, known as Bad Bloods. This is a task of great honor, and great danger, as these are fellow hunters, with nothing to lose. With three Bad Bloods on the run, the Warp Dancers have tracked them to a desolate red planet in the Copernican System. They have taken root in a human made habitation zone, and may even be working with the humans. Trading our sacred technology in exchange for sanctuary. Such taboos cannot be allowed.
Below Nordbotten lies a grey egg, long forgotten. As new Greywardens you must venture to these Deep Roads, find and return the artifact belonging to the Order. You are sure to find Darkspawn?
In a remote mountain region, a ranch suffers from grave misfortune that has wiped out both the livestock and the family who once lived there. Rumor has it that a nine-tailed fox is behind the tragedy and continues to plague the area. A well-meaning monk seeks the aid of an adventuring party to put an end to the curse.
An automated distress call brings your crew to an M-Class planet in an uncharted star system that is orbiting an unstable wormhole! Will you expand scientific understanding or even survive?
An automated distress call brings your crew to an M-Class planet in an uncharted star system that is orbiting an unstable wormhole! Will you expand scientific understanding or even survive?
Sightings of a strange old ship stalking the waters of Barataria has the Conclave of New Orleans concerned. With the Wardens off to war with the Red Court, looks like this job is up to you!
Description:
Sometimes, even crazy old Donald James Patterson gets things right with his wild tales, but not often. Could there truly be a pirate ship sailing through the swamps of Barataria, and if so...why? Our group of young paranormal investigators is called to find out.
One does not simply walk into the Nevernever, but when the Lady of the Fae calls on the supernatural circuit of New Orleans, it's unlikely that she will be refused...or that it will end well.
Description:
A child has been stolen and whisked away to the Nevernever. Now a Lady of the realm has enlisted the help of a group of young investigators to retrieve the child.
There is unrest among the apparitions that have haunted New Orleans for years, but what has come that can make the dead?
Description:
New Orleans is a hot bed of paranormal activity, considered by many to be the most haunted city in the US, so when it seems the ghosts start hiding from their usual haunts, a group of young investigators are called on to find out what the cause is.
Guards and inmates have gone missing from the Orleans Parish Prison and it doesn't seem like the reason is within the realm of 'normal'.
Description:
In New Orleans, strange isn't exactly that unusual, but after guards have begun getting sick, hallucinating and eventually some disappearing, along with some of the inmates of Cell Block 6, the building was quarantined until further notice. Now it seems similar symptoms are beginning to spread to Cell Blocks 5 and 7. No one can explain what is happening and the Conclave of New Orleans has been called to check out these unnatural occurrences.