Detectives in the medieval Native American temple-city of Cahokia (which really existed!) investigate an unusual murder & get tangled up in something much bigger.
Description:
'A Killing in Cahokia' is a murder mystery set in the Native American metropolis of Cahokia, around 1100 A.D. Fifty years ago, it was just a large village, but now it’s bigger than contemporaneous London: 15,000 people united by a shared belief in the religious power of the chiefs who rule the city. The PCs are city watchmen. As they investigate an unusual murder, they will get pulled into a conspiracy larger than anything they ever dreamed existed. The game uses a very simple rules system designed specifically for this adventure.
A threat from decades ago re-emerges. Preying on the dead, the weak, & the young, this creature now hunts St. Virgilius Hospital. Will the envoys defeat a monster they can't see?
A threat from decades ago re-emerges. Preying on the dead, the weak, & the young, this creature now hunts St. Virgilius Hospital. Will the envoys defeat a monster they can't see?
Your morning infoblast warned you of a subversive in your department. But who is the traitor? You rub the back of your neck, feeling the reassuring chip scar. Time to get to work.
Description:
Your morning infoblast warned you of a potential subversive in your department. As a citizen, it's your job to 4S (See Something, Say Something) and protect the public from threats, no matter the source. As you drink your tea, though, you realize you aren't sure who the traitor is. You rub the back of your neck, feeling the reassuring chip scar. Time to get to work.
Get a quick start into the exciting world of Bulldogs! Draw a few cards & you've got a character & an adventure, you're ready to blast off, full throttle!
Dirty handprints marking a body & the surrounding area. Who contacted SAVE about this mysterious killing? Can the envoys discovered what pulled itself out of the cold, dark earth?
Dirty handprints marking a body & the surrounding area. Who contacted SAVE about this mysterious killing? Can the envoys discovered what pulled itself out of the cold, dark earth?
Junior sailors aboard a U.S. warship awake to find they're alone on a vessel that should carry 3,000. Explore the dimly-lit passageways to uncover clues about what's going on & try to save the ship.
Description:
The PCs are junior sailors in the United States Navy who awake to discover they’re alone on a vessel that should carry three thousand. Terror and mystery lurk in the dim red light of the ship’s passageways. Strange discoveries offer clues about what happened here. And who knows? You may even save the ship. May. Darken Ship uses a very simple rules set built specifically for this adventure. Fans of military or horror RPGs should find a lot to enjoy. No prior knowledge of the subject matter is required.