The Resistance calls! Lead a high value target and their cargo to safety. A Redneck Oz story.
Description:
Redneck Oz: Set years after Dorothy and friends took over Oz with an iron fist, other people have followed Dorothy to Oz. Most have been from the rural United States. One such group are the Colton family. Not content with how the Dorothy regime rules Oz, the Colton family has joined the resistance. And now their loyalty and ingenuity will be put to the test as a high value target with important cargo needs to be transported under the regime's nose to safety. This is a broad comedy set in an alternate Oz.
The Resistance calls! Lead a high value target and their cargo to safety. A Redneck Oz story.
Description:
Redneck Oz: Set years after Dorothy and friends took over Oz with an iron fist, other people have followed Dorothy to Oz. Most have been from the rural United States. One such group are the Colton family. Not content with how the Dorothy regime rules Oz, the Colton family has joined the resistance. And now their loyalty and ingenuity will be put to the test as a high value target with important cargo needs to be transported under the regime's nose to safety. This is a broad comedy set in an alternate Oz.
Orphans from the Crash have been left to suffer under religious indoctrination. To open an alternative school in the enclave, its curriculum must be wrenched from the corpse of a dead city.
Description:
Witnessing the end times stoked the religious fervor of many in the Loss, and the fanatical minority has seized control of the enclave's education system. Orphans from the Crash have been left to run wild or suffer under religious indoctrination. One noble woman wants to open an alternative school in the enclave, but its curriculum must be wrenched from the corpse of a dead city. The contract pays well enough, but the lessons in the Loss carry a deadly price. This adventure was originally published in Le Corbusier: A Red Markets Portfolio.
Fresh out of a Utah high school you are off to serve your mission on a backwater planet. You want to bring the word of God to an alien species with its own ideas of religion. What could go wrong?
Fresh out of a Utah high school you are off to serve your mission on a backwater planet. You want to bring the word of God to an alien species with its own ideas of religion. What could go wrong?
Join a group of outcast kids in a small town who discover a mysterious new friend with strange powers.
Description:
Are you a fan of Stranger Things? The Goonies? The Iron Giant? In this GMless story, you'll join a group of outcast kids in a small town who discover a mysterious new friend with strange powers. You'll keep your supernatural friend safe from dangerous hunters with nefarious goals while a mysterious threat grows in the shadows!
Join a group of outcast kids in a small town who discover a mysterious new friend with strange powers.
Description:
Are you a fan of Stranger Things? The Goonies? The Iron Giant? In this GMless story, you'll join a group of outcast kids in a small town who discover a mysterious new friend with strange powers. You'll keep your supernatural friend safe from dangerous hunters with nefarious goals while a mysterious threat grows in the shadows!
Play down-on-their-luck deadbeat roommates that share a "pad" with the Grim Reaper. What can go wrong, does goes wrong, as we try to kick out the immortal deadbeat! Plays with a Jenga Tower.
Description:
You're about to have a really bad day in the most ridiculous and hilarious way possible! Fill the shoes of a deadbeat roommate that happens to share a "pad" with none other than the Grim Reaper. THE GOAL: Kick Death (AKA the Grim Reaper) out! That's right, get that immortal DEADBEAT to leave once and for all. THE PROBLEM: What can go wrong, does go wrong. This is a game about difficult friendships and bad days.