Vikings have suffered heavy losses & injury as they made Shorefall on a new land. Now an unlikely group is summoned to answer the call for help. Low magic, high role play, & lots of combat.
Vikings have suffered heavy losses & injury as they made Shorefall on a new land. Now an unlikely group is summoned to answer the call for help. Low magic, high role play, & lots of combat.
Vikings have suffered heavy losses & injury as they made Shorefall on a new land. Now an unlikely group is summoned to answer the call for help. Low magic, high role play, & lots of combat.
Vikings have suffered heavy losses & injury as they made Shorefall on a new land. Now an unlikely group is summoned to answer the call for help. Low magic, high role play, & lots of combat.
Vikings 892 CE. Pioneering hopefuls cross an unkind sea only to find a land that hates them. Strong Spears, Stout Warriors and Team Work required. A Shorefall campaign prequel. Combat & Roleplay.
Vikings 892 CE. Pioneering hopefuls cross an unkind sea only to find a land that hates them. Strong Spears, Stout Warriors and Team Work required. A Shorefall campaign prequel. Combat & Roleplay.
Vikings 892 CE. Pioneering hopefuls cross an unkind sea only to find a land that hates them. Strong Spears, Stout Warriors and Team Work required. A Shorefall campaign prequel. Combat & Roleplay.
Low Magic, Viking hopefuls will cross an unkind sea only to find a land that hates them. This Shorefall event will be quite deadly and few characters will survive more than an hour. Roleplay/Combat.
After much sacrifice, the proud Vikings of Shorefall have hacked out a home & are beginning to build a city. Veteran group of scouts has been cobbled together & will encounter an Era ending event.
After much sacrifice, the proud Vikings of Shorefall have hacked out a home & are beginning to build a city. Veteran group of scouts has been cobbled together & will encounter an Era ending event.