Some items are too powerful to remain in our mortal realm, like the watch that controls time. Your brave band of hobomancers must destroy the watch before it falls into the wrong hands!
Description:
Some items are too powerful to remain in our mortal realm. Your group has been entrusted with one such item: a watch with the ability to manipulate time itself. This item must be destroyed, but only the magics of the nation’s first nuclear powerplant are sufficient for the task. Your group must make the journey to Shippingport PA, avoid those who would use the watch for their own gains and destroy it. You brave band of hobomancers are this realm’s only hope.
A lonely diner sits by the rails through the grasslands. They say that it is friendly to the poor & hungry, but there is a darkness within. Can magic-wielding hobos discover its evil secret?
Description:
It’s the height of the Great Depression, and those all-American shamans known as Hobomancers ride the rails defending the soul of this great nation from all manner of supernatural evil. A lonely diner sits by the rails running through the Oklahoma. Rumors say that it is friendly to the poor and hungry, but an evil darkness lies at its heart. Can you stop this terrible threat before it consumes reality itself?
Enemies, doubtful allies, & plots hem King Louis in on all sides. The questions are: How many? Whose? To what nefarious ends? & what are the Musketeers going to do about it?
Description:
The childless King Louis XIII reigns in France, beset by enemies and doubtful allies. With the King’s supremacy yet to be established, plots hem him in on all sides. The questions remain: How many? Whose? And to what nefarious ends?
Easy job, sure. Now your spec ops task force is on its own. No one can be trusted. Can you get to the bottom of this conspiracy or will you end up in unmarked graves never to be heard from again?
Description:
It was supposed to be an easy job. Your special operations task force was given a simple mission: apprehend an asset with intelligence vital to your government. Now you are on your own, no one can be trusted, allies are enemies, enemies might be allies. Do you have the skills to get to the bottom of this conspiracy or will your corpses end up in unmarked graves never to be heard from again?
I psyche Ike! After WW2 America needed new soldiers for a new sort of war. Guys with the psyche stuff. And that's where you come in, citizen. I Spy meets Men Who Stare at Goats.
Description:
I psyche Ike! After WW2 the rising superpower found it needed new soldiers for a new sort of war. Men and women with the psyche stuff. And that’s where you come in, citizen. I Spy meets Men Who Stare at Goats.
When the settlement of Glass City is threatened by an atomic overlord, it's up to an unlikely band of post-apocalyptic scavengers, psykers, & highwaymen to band together & save the day.
Description:
The world died by nuclear fire in 1985. Two-hundred years later, humanity struggles to rebuild civilization beset by mutants, raiders, and the tortured Earth itself. When the settlement of Glass City is threatened by an atomic overlord, it’s up to an unlikely band of scavengers, psykers, and highwaymen to band together and save the day.
The Laser Ponies work hard to defend their peaceful home. Over the years they've had plenty of adventures & fought lots of monsters. Now they must go where they've never gone before: back in time!
Description:
In the course of defending their peaceful home in Glitter Valley, the Laser Ponies have warded off hundreds of monsters and had many exciting adventures. But now Glitter Valley faces its darkest hour, and to save it the Laser Ponies must go where they have never gone before—back in time!
Mexico is at peace, but suddenly the country faces a threat like no other. The ultimate Ay! Caramba! of monsters is wreaking havoc, so it's time for our luchador heroes to rush off & save the day!
Canadian scientists fooling with Martian DNA have unleashed a wave of terror that is even now shambling south. It's time for our luchador heroes to rush off & save the day!
Description:
Mexico is at peace, but suddenly the country faces a threat like no other. Canadian scientists fooling with Martian DNA have unleashed a wave of terror that is even now shambling south. It’s time for our luchador heroes to rush off and save the day!
It's the 60s! In a world of spies, leather catsuits, & master villains, you are an agent with "special" talents sent to check out a mysterious house in the country.
Description:
It’s the 60’s. Everyone is trying not to think about nuclear devastation, women are liberated and wearing leather catsuits, and a mysterious house in the country might be a deadly spy trap! Your characters are members of a super secret organization for agents with “special” talents. The X-Men meet the Avengers (not those Avengers!) in this roleplaying game of espionage and superpowers.