The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
The hermit Verdigris has asked a band of travelers for help with getting supplies.
Description:
The hermit Verdigris had told a group of travelers of both his need for supplies and the location of treasure beyond comprehension buried deep in a chasm near his home.
An Orlesian historian is collecting elven relics, and her apprentice went missing while investigating a ruined temple. Your job: recover the apprentice, and the artifact he was searching for.
Description:
Your mercenary band, The Night Blades, has hit gold: a wealthy Orlesian historian will pay you a large sum of money to find her apprentice who went missing while investigating a ruined temple in The Arbor Wilds. The temple is rumored to house the fabled Lyre of Andruil, an ancient instrument of the hunt. The job is simple, recover the apprentice and the artifact. What could go wrong?
An Orlesian historian is collecting elven relics, and her apprentice went missing while investigating a ruined temple. Your job: recover the apprentice, and the artifact he was searching for.
Description:
Your mercenary band, The Night Blades, has hit gold: a wealthy Orlesian historian will pay you a large sum of money to find her apprentice who went missing while investigating a ruined temple in The Arbor Wilds. The temple is rumored to house the fabled Lyre of Andruil, an ancient instrument of the hunt. The job is simple, recover the apprentice and the artifact. What could go wrong?
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.
In 202X, the heir to a powerful industrial dynasty has gone missing and the family has hired the elite Bywaters Detective Agency to bring him home.
Description:
There are reasons the Giltwell family didn't report the disappearance of its eldest son. Perhaps it's his bad habits, the big contract depending on his cooperation, or a shameful family secret. Take on the role of an elite detective agency as you unravel the mystery. Employ social guile, investigative cunning, decisive action, and a little bit of magic to find Aaron Giltwell and bring him home.
The warlock wants you to hijack a heavily-armored Stunty Man super train and crash it into a volcano. Or something like that, you weren't really paying attention during the briefing. Tickets, please!
The warlock wants you to hijack a heavily-armored Stunty Man super train and crash it into a volcano. Or something like that, you weren't really paying attention during the briefing. Tickets, please!