A conflict at the end of time! On the eve of the Winter Solstice, long banished giants from the frozen void strive to complete a ceremony that will cause an endless winter to envelope the world.
Description:
A conflict at the end of time! On the eve of the winter solstice, long-banished giants from the frozen void strive to complete a ceremony that will cause an endless winter to envelope the world. Your party finds themselves torn from existance, stripped of not only their equipment, but their very memories, and summoned to the far edge of the world to repair the temple of time. Will you recover your abilities and solve the challenges of the world clock before the end of time itself?
Join us for possibly the most innovative adventure ever created. Written by Marc Bruner. A Level 4 Adventure
Votishal’s religion is on the rise! Ascending from antiquity, it threatens to dominate the Street of the Gods. But, something is killing the priests. They will reward whoever can stop the killing!
Description:
The religion of Votishal the Silent is on the rise! Mysteriously ascending from antiquity, the Votishites threaten to overtake Aarth the Invisible All-Listener, granting them the prime position on the Street of the Gods. Alas, what goes up usually comes down, and there is trouble in the house of no sound. Someone or something is killing the priests within. Some say it’s because the Votishites denied the extortionists their due. Others whisper that Death himself may have taken residence in the temple. Regardless, the priests are desperate to reward anyone who can stop the violence for Votishal! This is a playtest for an upcoming Goodman Games Lankhmar adventure for fourth level PCs.
Votishal’s religion is on the rise! Ascending from antiquity, it threatens to dominate the Street of the Gods. But, something is killing the priests. They will reward whoever can stop the killing!
Description:
The religion of Votishal the Silent is on the rise! Mysteriously ascending from antiquity, the Votishites threaten to overtake Aarth the Invisible All-Listener, granting them the prime position on the Street of the Gods. Alas, what goes up usually comes down, and there is trouble in the house of no sound. Someone or something is killing the priests within. Some say it’s because the Votishites denied the extortionists their due. Others whisper that Death himself may have taken residence in the temple. Regardless, the priests are desperate to reward anyone who can stop the violence for Votishal! This is a playtest for an upcoming Goodman Games Lankhmar adventure for fourth level PCs.
What secrets reside in the Well of Souls? Your party has jointly acquired the ancient Tablets of Fate & only with their magiks do you hope to bypass the horrors that lie within.
Description:
From the darkness of the Well emanates the haunting moans of the deceased plunderers and defilers who risked everything to learn the secrets below. But you have something they did not: the Tablets of Fate. Through guile and treachery, force and luck, you, you have jointly acquired these ancient stone tablets, and only with their hieroglyphics dare you hope to circumvent the horrors that lie within the Well of Souls. A level 0 funnel adventure written by Carl Bussler.
As worshippers of Pacifica, you have long avoided contact with the Xalot people to the north for their heretical worship of the Sef. All that is about to change as they call for your aid.
Description:
Some trade is normal among all the peoples of the Great Island, but as worshippers of Pacifica, the Drowned God, you have long avoided prolonged contact with the Xalot people to the north for their heretical worship of the Sef. You are surprised when a large number of their people stream into your village, hurt and confused. Their gods have grown angry and stolen their young and the survivors seek your aid in their retrieval. In recompense they offer the village elders a powerful artifact of the ancients. Will you answer the call to save these children of a lesser god and if you do, what wonders (or horrors) will be revealed in the darkest parts of the ocean?
As worshippers of Pacifica, you have long avoided contact with the Xalot people to the north for their heretical worship of the Sef. All that is about to change as they call for your aid.
Description:
Some trade is normal among all the peoples of the Great Island, but as worshippers of Pacifica, the Drowned God, you have long avoided prolonged contact with the Xalot people to the north for their heretical worship of the Sef. You are surprised when a large number of their people stream into your village, hurt and confused. Their gods have grown angry and stolen their young and the survivors seek your aid in their retrieval. In recompense they offer the village elders a powerful artifact of the ancients. Will you answer the call to save these children of a lesser god and if you do, what wonders (or horrors) will be revealed in the darkest parts of the ocean?
Star Wars universe, where the canon is all wrong. Search the dilapidated streets of Naboo for a prized bounty. Yet something isn't right with this once idyllic planet. Best hunt quickly!
Description:
In an alternate history Star Wars universe, something terrible has happened on the once idyllic world of Naboo. Your character is part of a grizzled band of bounty hunters, smugglers, and scoundrels who make a profit on the fringes of the galaxy chasing down enemies of the Empire for cold hard credits. Your crew of villainous scum expected this particular hunt to be a blue milk run, but something isn’t quite right. This is not the Naboo you’ve heard of… something has twisted the landscape and made the planet a deathtrap. Wrath of the Gungan Horde is a 3rd level adventure, inspired by Star Wars. The Star Wars rules are hacked from Crawljammer, Crawling Under a Broken Moon, Crawl!, and a few other sources.
Can you survive the eldritch horrors summoned by DJ Hafh'drn?
Description:
A mysterious new DJ rises from the depths of Narragansett Bay, bringing abominations to the subterranean spaces of Providence. DJ Hafh'drn summons brave Crawlers to put his dungeon to the test. Will you survive with your sanity intact, or will you be food for the gods?
Adventurers must pick a path through twisted ruins, ancient missile silos, strange monorail systems, & a conflict with 4 deadly factions to save a world! Level 5.
Description:
For a thousand years Mezar-Kul has known only war, and now the Overlord reigns supreme. From his gargantuan metal fortress he rules the blasted remains of the planet’s last city. Hope seems lost – until visitors arrive from a distant world, bringing uncanny, magical powers.
A 0-level funnel. Whisked away from your hothouse jungle home by a Tube-Thing, you find an sky tower of the Ancient Ones surrounded by miles of suspiciously well-tended parkland. What could go wrong?
Description:
While undergoing the Rite of Passage, you and your level-0 friends are swept hundreds of miles away from your hothouse jungle home via a Tube-Thing, only to emerge in a gloriously-tended mile-wide garden. Dead in the center of this wondrous parkland, you see an intact sky tower of the Ancient Ones. Surely enough technology and glory await you to rule your tribe, if only you can survive!