Remember the good old days when love was Love, NPCs were to be wooed, and the finale of every dungeon was a camera panning to a fireplace? Sigh no more! Those days have returned!
Description:
...with open arms and hearts full of longing! Olathvee, Mad Un-God of mortal passion, lies heartsick after his romantic advances went ignored by the otherworldly object of his affection. Now his cosmic desolation grips our entire world, separating every lover from their other and threatening to end civilization within a generation. The only chance for mankind is a dangerous quest that will pit our lovelorn heroes against Olathvee’s own castle guardians, mutated by metaphysical anguish into horrifying creatures. Who dares to delve into the darkest, loneliest corners of Castle Heartache? This is a 3rd level holiday adventure inspired by true events.
A heist gone wrong brings an unlikely group of thieves together and sets off a search for forgotten treasures hidden in the City of the Black Toga!
Description:
Can our heroes of questionable moral character survive the twisting chase that leads through the Plaza of Dark Delights, crosses paths with Sheelba of the Eyeless Face, and delves into one of the oddest tenements in Lankhmar? Not if the Thieves’ Guild has their way! Come experience the world of Lankhmar by Fritz Lieber in this introductory adventure (level 1).
It's thrills on wheels as the "stowaways" find themselves trapped aboard a runaway train! The robotic conductor lost contact with its engineer subroutine. Can they stop the out-of-control journey?
Description:
It falls upon the Seekers to stop the runaway train. All that’s standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump the tracks, and a sentient AI who refuses to be deactivated! Stow your luggage overhead and buckle up for a wild journey across Terra A.D. Play with the author!
Explore an Egyptian tomb and find and stop the thieves who are using it as a hideout - but beware of the traps!
Description:
A series of thefts have led Pharaoh's guard to the doorway of a thousand year old tomb. The seal has been broken, but, by law, no Egyptian is permitted to enter. Instead, Egypt asks the Roman garrison for aid....and so the party, members of the elite Roman Manus Legis squad, are sent to stop the villains hiding in the tomb. (Pax Lexque setting, level 1; new and/or younger players are welcome!)
The Rite of Passage is a generational custom, and the PCs' future position and rank within their society is largely determined by the quality of artifacts brought back to the tribe! A 0-level funnel.
The Rite of Passage is a generational custom, and the PCs' future position and rank within their society is largely determined by the quality of artifacts brought back to the tribe! A 0-level funnel.
The city is surrounded by an unnatural menace: 10,000 flawless warriors, utterly silent in battle and in death. Before the heroes can rally, a wizard from a far-off world whisks them away.
Description:
Ten thousand flawless killers surround the city, seeming impregnable and unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin. The city calls upon its heroes to defeat this unnatural menace. And then a wizard summons the heroes to fight a battle of a very different sort, leaving them with a strange neon pink glow around their eyes…
The city is surrounded by an unnatural menace: 10,000 flawless warriors, utterly silent in battle and in death. Before the heroes can rally, a wizard from a far-off world whisks them away.
Description:
Ten thousand flawless killers surround the city, seeming impregnable and unconquerable. They mean to choke the life out of the age-old city and leave it an empty ruin. The city calls upon its heroes to defeat this unnatural menace. And then a wizard summons the heroes to fight a battle of a very different sort, leaving them with a strange neon pink glow around their eyes…