A remote forest village lives in harmony with the trees. Suddenly all the trees become frantic and upset. The locals are worried this is some portent of doom, and ask your seekers to investigate.
A remote forest village lives in harmony with the trees. Suddenly all the trees become frantic and upset. The locals are worried this is some portent of doom, and ask your seekers to investigate.
A local noble offers you a deal too good to be true. When you learn the truth, will you honor your fell bargain?
Description:
The noble assures you he'll make your dreams come true if you agree to find his son, who's hiding in his ransacked house. But the manor hold secrets kept for centuries…
A local noble offers you a deal too good to be true. When you learn the truth, will you honor your fell bargain?
Description:
The noble assures you he'll make your dreams come true if you agree to find his son, who's hiding in his ransacked house. But the manor hold secrets kept for centuries…
Every generation, the pit beast stumbles forth on undulating tentacles from its resting place deep below the great ravine, its towering blubbery mass ravaging the land before returning to slumber.
Description:
But this time is different. The Great Beast strikes with intelligence: bands of faceless gray-robed men emerge from the tenebrous depths, herding the beast’s roaming tentacles before them. The enigmatic people of the pit live despite the passage of ages! The earth shakes each night as they herd the primordial tentacles ever further, while the villagers ask: is any man brave enough to put the sword to this menace?
All-new 10th-level Dark Tower adventure. At the mouth of the Vale of Sovereigns is a massive sphinx monolith. Can you survive the traps, puzzles, and undying guardians of the mighty Sphinx Empire?
Description:
Before she slipped into darkness, the Sphinx Queen Ankharet commissioned numerous stone sphinx structures built throughout the Khonsurian Empire. Some had interior chambers and guarded passages to dusty dungeons deep underground. These were storehouses for ancient secrets, forbidden lore, and knowledge prohibited from mortal eyes. If worthy heroes can survive the deathtraps and puzzles laid by the sphinx, and can somehow curry their favor, they can gain access to an encyclopedic storehouse of esoteric information. 10th-level PCs welcome.
The Mayor of Boone, North Carolina calls upon y'all to discover what has been causing good god-fearing folk to renounce their faith. You've been deputized.
Description:
Your investigation requires you to undertake a treacherous pilgrimage into a forsaken land. Will you return? Level 3 adventure.
A respected scribe has discovered what he believes is a link to recent attacks from "vile creatures" in the north. The region won't survive if these attacks escalate and reach the capital!
Description:
This is a level 2-3 playtest. It's got an Appendix N vibe with horrifying encounters, planar travel, mysteries to unravel, and plenty of adventure. There will most certainly be some blood and gore, but our emphasis is on having deadly fun!. Legacy characters welcome.
A cryptic treasure map brings you to the Tomb. Can you get in and out with your life?
Description:
A classic Judges Guild dungeon crawl from the Book of Treasure Maps by Jennell Jaquays, circa 1979. Expect some typical 1980s house rules, streamlined play and lots of old-school D&D danger.
A horror adventure featuring a 0-level funnel wedding that will be talked about for generations!
Description:
Portnelle is once again bright and festive. After years of feuding the town's most prominent and influential families will finally make peace as their youngest generations are joined in marriage. However, when an evil born of dark secrets refuses to stay buried, blood will flow like wine.