You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
You've heard the rumors about Hellwater Halls: the most dangerous site of machine ghosts, squirrel people and ancient artifacts on the Hellcoast. Now learn the truth.
Description:
This is an evolving macro-dungeon. You can sign up once or join multiple sessions (and possibly level up!) as you take your chances in Hellwater, seeking to penetrate the lower levels.
Venture to a place of blood curdling horrors, wonderous artifacts, and twisted technologies. Post-apocalyptic, set in the Neolithic world of Terra A.D.
Description:
For generations two tribes have exchanged gifts at a given time to renew the bonds of their people. Now their presents have been stolen! Seekers must recapture the gifts before their ancient treaty is undone!
The heroes find themselves facing the machinations of an evil necromancer, legions of undead and fanatical cultists, and a plot to overtake the city - and soon the world. Tier 2 / level 7.
Description:
Situated on the shores of a major trade route is the town of Gullhem, a bastion of law and order in an all-too-often lawless world. Beyond the borders of this walled port town is the vast Blackwood Forest. After a barroom brawl, our heroes are tasked by the Baron of Gullhem to rescue his son, Viktor, who was mysteriously kidnapped from his room overnight, with no sign of intrusion save a mystical pointer directly at the forest. Can the heroes stop the necromancer's plight to spread the influence of the Negative Energy Plane across the entire world?
The local Xulmec tribesmen say the great dragon has not been seen in nearly 100 years, so perhaps its hoard lies unguarded and ready for plunder. Tier 3 / level 14.
Description:
Your stalwart band treks through the trackless jungle seeking the Dragon’s Maw Waterfall. At the base of the falls, behind a massive curtain of water, is rumored to be the cavern lair of a great wyrm... But what role do the heroes play in a blind shaman’s prophecy foretold a century ago?
The dread gods of Chaos have called upon your aid and one cannot refuse their call. Retrieving the Yokeless Egg is no easy task, but the greatest danger you may face is your companions.
A meteorite crashes in a field near a sleepy village. Within hours, a green miasma permeates the area, corrupting nearly all of the surrounding population. You're sent to investigate!
Description:
This is a zero-level funnel adventure in the Hubris: A World of Visceral Adventure setting by Mike Evans. While this setting can be violent, our emphasis is on having deadly amounts of fun.
A 2nd level adventure for players with a stomach of steel! For, in the end, you'll be questioning your allies and yourself - am I consuming it, or is it consuming me?
Description:
In the Northern Wastes lies the mining settlement of Jhurn-Hokaz. It is the sole source of iron ore for the Southern Kingdoms. Recently deliveries have ceased and the Duke has charged your party to investigate the matter personally. You arrive only to find the town mysteriously empty! Shanties and shacks left to rot in the elements. Livestock frozen in the snow…or is it snow? Why then does it taste so sweet?
If you like Dio and Sabbath and want to adventure in the songs, jump on!
Description:
Your uncle lives in Witches Valley, a lovely little town, but he hasn't sent a letter in far too long. So you gather your friends to pay him a visit, certain that nothing untoward is happening. The fears in the back of your mind whisper revenge of the witch burning that gave the valley its name... but surely all is well. Why is the sky bleeding?