Courageous peasants must face unimaginable horrors and seek the council of the wisest of immortals if they hope to learn the secrets of the Oracle's vault. 0-level funnel.
Description:
Return to the glory days of fantasy! Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you… The formerly quiet village of West Mauldeen is destroyed by a wizard that bursts through the earth and leaps to the moon. Now, the surviving villagers must claw their way up from the darkest fate and into the light.
Courageous peasants must face unimaginable horrors and seek the council of the wisest of immortals if they hope to learn the secrets of the Oracle's vault. 0-level funnel.
Description:
Return to the glory days of fantasy! Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you… The formerly quiet village of West Mauldeen is destroyed by a wizard that bursts through the earth and leaps to the moon. Now, the surviving villagers must claw their way up from the darkest fate and into the light.
Courageous peasants must face unimaginable horrors and seek the council of the wisest of immortals if they hope to learn the secrets of the Oracle's vault. 0-level funnel.
Description:
Return to the glory days of fantasy! Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you… The formerly quiet village of West Mauldeen is destroyed by a wizard that bursts through the earth and leaps to the moon. Now, the surviving villagers must claw their way up from the darkest fate and into the light.
Courageous peasants must face unimaginable horrors and seek the council of the wisest of immortals if they hope to learn the secrets of the Oracle's vault. 0-level funnel.
Description:
Return to the glory days of fantasy! Adventure as 1974 intended you to, with modern rules grounded in the origins of sword & sorcery. Fast play, cryptic secrets, and a mysterious past await you… The formerly quiet village of West Mauldeen is destroyed by a wizard that bursts through the earth and leaps to the moon. Now, the surviving villagers must claw their way up from the darkest fate and into the light.
You finished off the frawgs! Why not search for the legendary treasure of Larvik? This can be played as a stand-alone, or players are welcome to bring their surviving PCs from Attack of the Frawgs.
War rages between Elfland and Trollheim with mere mortals caught in the middle! A potent weapon capable of turning the tide of the war lies secreted in the ancient barrow of the Howe King.
Description:
Inspired by the works of Poul Anderson, this adventure mixes Viking action, faerie sorcery, and the brutal might of Trollheim in one potent brew.
War rages between Elfland and Trollheim with mere mortals caught in the middle! A potent weapon capable of turning the tide of the war lies secreted in the ancient barrow of the Howe King.
Description:
Inspired by the works of Poul Anderson, this adventure mixes Viking action, faerie sorcery, and the brutal might of Trollheim in one potent brew.
Trapped, marked, and hunted in the land of the fey, do you dare work with the dark fey? Level 4.
Description:
The question isn't, who should you trust. Everyone knows fey can't be trusted. The question is, can you figure out the deal that has brought you here? Even more important, can you undo it? And, of course, stay alive and uncaptured. Spells and swords are needed, but roleplay and wits are even more critical. This is part two of the adventure, but players may still join and will be integrated into the ongoing story.
Journey to the world of the fey. A return trip is never guaranteed. Level 2-3.
Description:
Betrayed by the king, do you dare make deals with the faeries? Explore the fey realm, but be cautious who you befriend. Be even more cautious who you might anger. Role play and wits are needed in addition to swords and spells. This is part one of two. Players are welcome to join for both or just one or the other.
A chance encounter with a dying outlander reveals the possible location of an ancient wizard who holds power over life and death. Can your seekers find him?
Description:
Take a cross-jungle voyage to the sunken remains of an ancient superstructure. Here there is rumored to remain the last member of an ancient order of wizards -sworn to heal and protect others. But a long line of vile mutations stands between you and this savior.