Dark Things by Verne Wetherholt. Must have played SD00 or other SD module. The character's camp is surrounded and there appears to be no escape. Some times there are worse things than death. Each character must decide his or her destiny... To be retired after Gen Con 2005.
Dragons Road by Verne Wetherholt. Must have played SD00 or other SD module. The characters have equipped and trained themselves. A dark horde is crossing the mountains and people must be warned. Now it is time to strike back at the "dark ones" and step onto the Dragons Road... To be retired after Gen Con 2005.
Battle Line by Verne Wetherholt. Must have played SD00 or other SD module. The king's army has fought the dark horde to a standstill. But dark reinforcements keep coming over the mountains. The characters must find the path the dark ones are using and get back to report... To be retired after Gen Con 2005.
Tower of Har'Torin by Verne Wetherholt. Must have played SD00 or other SD module. The characters have reached the safety of one of the famous fortifications of old. But an important meeting is going on which could change the tide of battle. The dark ones have found out... To be retired after Gen Con 2005.
Plain of Sorrows by Verne Wetherholt. Must have played SD00 or other SD module. The characters arrive at the scene of a burnt tower. The survivors tell a story of dark magic and dragons. The battle had come to the Plains of Kalinor. Will courage and resolve now fail?
"Trouble in the Deep" by Mark Perkins. Must have played SD00 or other SD module. The characters are asked by the barons of the Kalinor Plains to accompany an important merchant caravan to a Khuzani settlement in the North Makiddo Mountains. But when they arrive, things are not quite right...
Heart of Ice by Mark Perkins. Must have played SD00 or other SD module. The characters are asked by the Khuzani King to explore a recently opened pass in the North Makiddo Mountains. There are rumors of an ancient palace abandoned for a couple centuries...
Into the Abyss by Verne Wetherholt. Must have played SD00 or other SD module. The characters are shown an ancient and safer way through the Makiddo Mountains to the Western Plains. But the ghosts of the deep haunt their dreams...
Murder in Silence by Verne Wetherholt. Must have played SD00 or other SD module. The Western Plains are being overrun. The western army is the last hope. But men are dying at night in the middle of camp and the sentries report no one entering...
A Time for Change by Verne Wetherholt. Must have played SD00 or other SD module. The characters are surrounded by the dark forces. The western army's general is considering surrender. It appears that time has run out...