You must have played DI01. The raids on a northern danai of the Kingdom have been increasing and the evidence points conveniently to the Barbarians of the Polar Sea, but they claim that they are being raided by Kingdom forces. As newly recognized citizens you have been gathered and sent to sort out the truth.
You must have played DI01. You have been hired by the Dafoe family, a noble family native to Kordath Danai, to escort their youngest son Duncan to a wedding celebration on Borvath Danai. An escort job and a party at the end, this should be simple enough.
You must have played DI01. A great discovery of an ancient magical artifact has been made. But no mage has been able to unlock its secrets. Perhaps the Hymagefolk can? Only you can bring it to them in secret, but there are those who would kill for such an item..
You must have played DI01. A minor danai to the east in the Kingdom of the Dragon Isles, not yet part of the Kingdom, has petitioned the king for aid. With an opportunity to prove your worth to king and kingdom you volunteer to investigate the unusual happenings. But things are not exactly as they seem...
You must have played DI01. An annual competition on Hurai Danai lures you. But as the games begin you discover that there is an even deadlier competition going on...
Journeying back from saving shifters something is following you.The closer it gets; the sicker one of your party gets... and it's getting dark. For characters 100-400 points. Characters will be provided if needed.
Journeying back from saving shifters something is following you.The closer it gets; the sicker one of your party gets... and it's getting dark. For characters 100-400 points. Characters will be provided if needed.
Darkness, running, dreams, and the Tox... and don't forget the zombies and the plague beasts. For characters of 100-400 points. Characters are provided if needed.