After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep: After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some traveling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
Crime and Corruption;Sometimes even evil metahumans. Crime fighting got even more difficult when vigilantism was outlawed. But there's a new wonder-drug on the streets, and you're a Cold Steel Warden.
Description:
A superhero RPG focusing on the dark, gritty stories that brought comics into the modern era, like "Watchmen", "The Dark Night Returns", and grim real-life aspects like Tony Stark's alcoholism. Uses MAFIANAP mechanics, built from the ground up to reflect these dark investigative stories & the morale quandaries they provoked in the heroes. Can the vigilantes of New Corinth figure out the mysterious Mr. Black's latest plot in time?
This camp's been closed for 20 years. The murders were just a story, right? We've got enough booze, pot, & distance from authority to make this the greatest summer ever... what could go wrong?
Description:
A narrative RPG based on movies like Fargo, A Simple Plan, & others where a seemingly simple goal becomes a gigantic mess of epic proportions. Gee, a disaster at Camp Clearglass.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.
Little Hillwood, Mouths of Madness, Castle Precinct Ruins, East Wall Towers, Castle Fortress, and Dungeon Level 1. Each group chooses what area to adventure in for hours of Gygaxian awesomeness.
Description:
Once again, bold adventurers seek untold wealth and power, as well as access to the legendary dungeons of the Mad Archmage. Tales of their exploits have reached far and beyond. Adventure and derring-do beckons, though discerning individuals will no doubt note that a horrible death is as probable as attaining both fame and vast treasure. The last module written by Gary Gygax, this is your chance to discover some of its secrets using the rules which started it all.