Welcome to the land of imagination. You are about to begin a journey into worlds where magic and monsters are the order of the day.
Description:
Where law and chaos are forever at odds, where adventure and heroism are the meat and drink of all who would seek their fortunes in uncommon pursuits. You will need to make a new character. Emphasis: campaign introduction, character creation.
Outside the Keep. After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both).
Description:
Outside the Keep. After the group establishes itself and obtains equipment, they will either follow clues gained in conversation with residents of the KEEP or set out exploring on their own (or both). Naturally, they will be trying to find the Caves of Chaos, but this will take some travelling, and in the meantime they might well run into more than they can handle. You will need to have a campaign character. Emphasis: campaign introduction, wilderness exploration.
The introduction module to the Crimson Valor campaign, a continuation of the Song of the Sea campaign.
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. Players need this module(CV01) or CV03 to play in other modules in the campaign.
The introduction module to the Crimson Valor campaign, a continuation of the Song of the Sea campaign.
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. You must play this module(CV01) or CV03 to play other modules in the campaign.
Many have wondered about Sonya's life before she became a captain. Some have tried to find out, few have succeeded, none have lived. Some secrets are best left buried.
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. Players need to have played CV01 or CV03 to enjoy this scenario.
CV18 Captain Sonya: Die Farbe Rot, Die Farbe Des Todes
Summary:
Ah, the lovely Elsa. Orphaned at five, who would have thought she would end up First Mate of the Knightly Valor. But how did she get there, and why.
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. Players need to have played CV01 or CV03 to enjoy this scenario.
At the end of the day, when he has done everything he can, a captain has to wonder: Does a captain have to go down with his ship, or can he make a deal with the devil instead?
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. Players need to have played CV01 or CV03 to enjoy this scenario.
Captain Jack Hunter has a knack for making enemies out of friends and friends out of enemies. So, what did he do to tick off THIS guy, and can the keys to freedom lie in Jack's past?
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. Players need to have played CV01 or CV03 to enjoy this scenario.
Captain Sonya has a knack for making enemies out of friends and friends out of enemies. So, what did she do to tick off THIS guy, and can the keys to freedom lie in Jack's past?
Description:
The Crimson Valor campaign is about 2 Captains and their crew on different ships adventuring in the 7th Sea world. Players need to have played CV01 or CV03 to enjoy this scenario.