A Firebrands game about friendship, conflict, collaboration, vulnerability, and maybe romance between young ladies at a 1950s finishing school.
Description:
It’s the 1950s and you are a Homemaker, Rebel, or Bookworm at Miss Bernburg's Finishing School for Young Ladies. Gender and class expectations on you are high, gossip can win or lose you status, arrangements with your enemies may be necessary, fights with your friends may be unavoidable, a game of Truth or Dare can be equally embarrassing and empowering, and romance is always an option. This demo will give you a glimpse into 2-3 of the 11 minigames that make up the full Firebrands game inspired by Mädchen in Uniform, Mona Lisa Smile, and But I’m A Cheerleader.
Play Agents of the Tower in the world of Navathem, where the sundered fabric of reality constantly heralds the End of Days. A PtbA-FitD mix with OSR elements.
Description:
Navathem's End is a ttrpg game set in a fantasy world that is perpetually on the brink of destruction. As Agents of the Tower, a non-partisan organization, players seek out anomalies - strange signs, omens, and entities that could lead to yet another Apocalypse. Agents also draw inspiration from the Core Seven: mysterious heroes from 800 years past, who once saved the Three Continents from awakened gods and human evils. Navathem uses Powered by the Apocalypse as its base, and draws elements from Forged in the Dark and OSR spaces. It's designed for one shots, short campaigns, and extended campaigns.
Play Agents of the Tower in the world of Navathem, where the sundered fabric of reality constantly heralds the End of Days. A PtbA-FitD mix with OSR elements.
Description:
Navathem's End is a ttrpg game set in a fantasy world that is perpetually on the brink of destruction. As Agents of the Tower, a non-partisan organization, players seek out anomalies - strange signs, omens, and entities that could lead to yet another Apocalypse. Agents also draw inspiration from the Core Seven: mysterious heroes from 800 years past, who once saved the Three Continents from awakened gods and human evils. Navathem uses Powered by the Apocalypse as its base, and draws elements from Forged in the Dark and OSR spaces. It's designed for one shots, short campaigns, and extended campaigns.
Play Agents of the Tower in the world of Navathem, where the sundered fabric of reality constantly heralds the End of Days. A PtbA-FitD mix with OSR elements.
Description:
Navathem's End is a ttrpg game set in a fantasy world that is perpetually on the brink of destruction. As Agents of the Tower, a non-partisan organization, players seek out anomalies - strange signs, omens, and entities that could lead to yet another Apocalypse. Agents also draw inspiration from the Core Seven: mysterious heroes from 800 years past, who once saved the Three Continents from awakened gods and human evils. Navathem uses Powered by the Apocalypse as its base, and draws elements from Forged in the Dark and OSR spaces. It's designed for one shots, short campaigns, and extended campaigns.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.
Discover the haunted story of exploring derelict space stations in this solo-journaling game.
Description:
Players explore derelict space stations, trying to piece together what happened. Playbooks provide players with a writing style, specific things to try and record, and the atmosphere of the ship they are exploring, all influenced by classic Sci-Fi Horror movies. A shuffled deck is used to generate the rooms and corridors of the ship, and players spend oxygen from their tank to kick open doors and investigate in rooms. The playtest would consist of a set playbook and curated deck to guide player(s) through; knowing the rooms that would come up, the facilitator can help set the tone and explain rules for 15-min play sessions. This game will be running on Kickstarter from the start of GenCon.