The introductory adventure to the Curse of Strahd. When 2 children ask you to help get the monsters out of their house, sometimes they should be taken seriously.
When the beneficent dragon who protects the five towns disappears, wells and streams turn fowl, herds are found dead, and travellers go missing.
Description:
The elders of the five towns are calling for heroes to travel to the Dragonmaw cave and discover what's become of their protector. Sadly, there are few heroes to be found. This adventure is a playtest for 0-level rules for D&D 5th edition as well as rules for PC animal companions and familiars.
A story game about queer community in a post-apocalyptic world. It's meant to explore themes like livelihoods, experiences of marginalization, & experiences of liberation.
Description:
Dream Askew gives us ruined buildings, ruined lives, ruined faces, loaded handguns, psychic powers, heartbroken underdogs and turbulent skies, asking “What do you do next?”
Imagine that the apocalypse didn’t happen everywhere at the same time. Instead, it happened in waves. It’s still happening in waves. You were hit recently. You’ve fallen out of the society intact. You’ve found others who you can relate to, and you’ve banded together with them to form a queer enclave. Gangs roam the apocalyptic rubble, and scarcity is becoming the norm. And just beyond our everyday perception, howling and hungry, there exists a psychic maelstrom. (Official Description from the game's web page at Buredwithoutceremony.com)
Aliens have come to Earth. The armed forces of the world are powerless. Diplomatic measures have failed. Science doesn't understand them. Humanity has only 1 hope left: Earth needs rock stars.
Description:
You and your band watch as aliens come to Earth. The armed forces of the world are powerless to stop them. Diplomatic measures have failed. Science doesn't understand how to fight back. Humanity has only one hope left: Earth needs rock stars.
Thee wizards battle for mastery of reality but with each new day all gains are lost and the game begins anew! It is up to your band of level 2 adventurers to upset this balance!
The crew of the Fated II have found themselves in a bind. They're grounded on Baro and now must do what they must to take back their ship.
Description:
The crew of the Fated II have found themselves in a bind. Their ship was confiscated by a hutt and they're grounded on Baro with little connections of speak of. Now they must work together to retrieve their ship, even if it means earning more debts and causing a little trouble along the way...
The cloister of the God of Valor is under siege! A blackgaurd & his devourer ally are leading an army of wights against the valiant paladins who defend the cloister. You are their only hope!
You're an unholy creature of the night, lurking in your abandoned dark abode. Unfortunately, some college kids decided to break in for a party. What to do with these unwanted houseguests...
Description:
You have lived (or unlived as the case may be) in the derelict old Whitaker Estate for as long as you can remember, hiding from an outside world unkind to your supernatural presence. But you couldn't keep the outsiders out forever, and a group of community college students have decided this is the perfect place for a party. Will you be the life or death of the party? Will you reach out to these kids, or drive them out? Either way, it's time to put your haunt face on.
Centuries ago, a dread sorcerer was secretly entombed beneath the seaside city of Elsport. Now, the heroes must navigate a world beneath the waves to keep her evil spirit from being released.
Description:
Delsha Artanis, the sorcerer queen, ruled the evil Empire of Thorns centuries ago, her tomb's location lost to time and tide. A new city, Elsport, was built over the ruins of the old and the tomb itself slipped underwater, forgotten -- until now.
Shadow cultists are seeking to unseal the tomb and capture Artanis' magical essence. Thankfully, the Knights of the Blue Rose are on the cultists' tail -- but they need the help of seaworthy and ocean-wise heroes to plumb the depths and scout out the ruins.