An irreverent, story-driven game of ordinary people with "powerful ambitions & poor impulse control."
Description:
Fiasco is inspired by cinematic tales of small time capers gone disastrously wrong – inspired by films like 'Blood Simple', 'Fargo', 'The Way of the Gun', 'Burn After Reading', and 'A Simple Plan'. During a game you will engineer and play out stupid, disastrous situations, usually at the intersection of greed, fear, and lust. It’s like making your own Coen brothers movie, in about the same amount of time it’d take to watch one. Nothing is required but your gumption in this character-driven romp through the world of criminal blunders, so get out your fanciest ski mask and your trusty woodchipper and come ready for fun.
The people of Harmuth have watched with concern as a strange green tide has choked their harbor. No ships have returne & they need someone to go beneath the murky sea to find the cause.
You are hired to heist warjacks out from under the nose of the Khadoran military in this thrilling foray into the steam-powered fantasy world of Western Immoren.
Description:
Experience the gritty, magical, steam-powered world of Iron Kingdoms Full Metal Fantasy RPG. Privateer Press took their old d20 setting and made a rules system all their own based on their popular wargames Warmachine and Hordes. In Hot Potato, players are hired to swipe several invaluable warjacks out from under the watchful eye of the Khadoran military.
You've dreamed of a life on the sea, but never made it beyond the maze of watery channels created in the 1868 Quake. One good score could outfit a ship, but when opportunity knocks, will you listen?
Description:
All your life you dreamed of a life on the sea, but you never made it farther than The Maze - a warren of watery channels created during the Great Quake of 1868. With one good score, though, you could outfit an ocean-worthy ship and sail free. So when opportunity knocks, will you listen?
A Gods of the Fall original adventure set in the 2nd Deep.
Description:
Adventure through the 2nd Deep of the Ruinscape in this Gods of the Fall adventure. Face off against spores, sentient mushrooms, and the reanimated dead. Along the way, discover the blossoming power of your own divinity. This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
Easy job, easy money: But is anything ever easy on board Serenity?
Description:
Join the crew of the Serenity on a simple, quiet run from the Core to the Rim with an easy to care for live cargo. Or at least, that's how the job was advertised. The reality is a little more chaotic. And the cargo? It's pretty angry.
You & your fellow monsters survived the apocalypse. What does the hunter do without prey? Let's find out!
Description:
The world ended, and only the monsters-- the vampires, the werewolves, the things that went bump in the night-- survived. Explore what it means to be a "monster" when all the people are gone. Who are you with no one left to terrify? This game is a playtest. Help a game designer, and shape her next game!
You are a group of magical girls in Tokyattle. You save the world by defeating bad guys & hate with love & justice. Can you defeat your old nemesis & save the day?
Description:
This is a ConTessa event led by someone who belongs to a historically underrepresented group. For more information about who we are and what we do, find us on the web at contessa.rocks.
It is 1968. DELTA GREEN is sent to a small town in NY state to investigate 2 deaths. 1 deliberate, 1 an accident, but both victims linked to a commune. Can the Agents discover wha's going on?
Description:
It is 1968. DELTA GREEN is a top secret program within the US national security apparatus,
dedicated to investigating and eliminating the Unnatural, – whatever the cost. The Agents
are dispatched to a small town in New York state to investigate a pair of deaths. One
deliberate, one seemingly a tragic accident, but both victims linked to the commune of
devotees of psychology professor turned guru, Dr. Weyland Weber. Can the Agents
discover what’s going on before someone opens a door that should remain closed?
This is a new Fall of Delta Green scenario, previously titled The Doors of Silver.