A new hellhole has opened in the hinterlands and your Firehold is dispatching you and your Malice to combat the Monstryn escaping from within and contain the threat before it becomes an invasion.
Description:
You are a FangKnight, reborn as a Vampire through Uncanny Ritual and the blood of one of the Lords of your kind. Sworn to serve the Crown alongside your fellow Fangs in the Amarantha Order, you garrison the mighty Fireholds, fortresses built over the maws of Hell itself, and defend those within against the Monstryn that come from below. Together with your fellow FangKnights of the other Blood Hosts, you form Malices, groups of FangKnights dedicated to the cause. Word has reached your Firehold that a new Hellhole has opened in the Hinterlands, and you are the closest Firehold able to respond to the threat. Your Malice is being dispatched with all the men that can be spared to contain the Monstryn escaping the Hellhole and stop them from ravaging the countryside. Come try out the new game from the team at Lostlorn Games and the Mind of Mark Rein-Hagen, creator of the World of Darkness.
Don't be afraid of the crunch! Come play a quick round of Hero System, the longest running and most popular superheroic RPG, see what combat is like, and take it for a test drive!
Don't be afraid of the crunch! Come play a quick round of Hero System, the longest running and most popular superheroic RPG, see what combat is like, and take it for a test drive!
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon from any WOTC product. I'm definitely open to non-WOTC classes, just want to avoid strange builds that sideline other players. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
Your party of level 20 adventurers must defend the city of Waterdeep and stop the invasion of giant monstrosities
Description:
Level 20 one-shot! Your characters must defend the city of Waterdeep from a hoard of invading tarrasques, and close the portal connecting your beloved metropolis with a strange far off planet. This adaptation of the James Introcaso's famous adventure will run about 3.5 hours and is intended to be a stressful, exciting, and silly power fantasy. I will have pre-generated level 20 characters, but feel free to bring your own. Stats should be using point buy or standard array, feats are allowed, and any official race and class are permitted. Outfit your characters with magic items including 1 legendary, 1 very rare, and 1 uncommon. I run light hearted games, and while I would love to teach new players, this isn't a good adventure for that.
What lurks below the Nevada Desert?, What happened to the ministry of reverend Anthony Thomas? Join our investigators and learn secrets beyond lost faith, and the arid desert.
Description:
The reverend Anthony Thomas has become lost during a pilgrimage of faith in the Nevada desert. The indigenous people avoid the lands where he has walked. What gods has the corrupted preacher fallen to? What comes for any who follow from caves beneath the earth?
The 3 Big Ones reduced the city to rubble. The thronging masses go about their business seemingly complacent & happily mixing with Artificial Persons, with no evidence of bias or prejudice.
Description:
The three Big Ones reduced the city to rubble every time they thought they were over. The thronging masses go about their business seemingly complacent and happily mixing with Artificial Persons (AP), no evidence of bias or prejudice. The stories they tell each other in the backrooms and bedrooms are far different, stories of mad robots run amok. There is an unofficial but very prevalent code of silence that pervades everything with people happily looking the other way without the desire to know what happens next. Technophiles believe in APs are the next elevation of consciousness, quite literally, a God in the Machine. Rather than take risks, politicians and corporate decision makers sit on their hands, afraid of doing something wrong, willing to face the disastrous consequences of inaction, just to never put themselves in harm's way.
The Rebels desperately needs replacement coolant valves for a superheated planet. You must infiltrate an Imperial supply depot, steal a case of valves, return, and install them before meltdown.
Description:
The Rebel Alliance desperately needs replacement coolant hydro-valves for its base on the superheated planet Obas. If the valves don't reach the base in time, invaluable weaponry, data, and medical supplies will melt into slag, and the base's personnel will burn to cinders. You must infiltrate a small Imperial supply depot in the Expansion Region, steal a case of hydro-valves, return to Obas, and install the valves before meltdown.