The madness of the Great Old Ones has seized the minds of the Eldritch people once more. Will you strike at the heart of this corruption that threatens reality?
Description:
The once awakened Eldritch people, aberrant humanoids who had lived alongside the other races, have fallen once more to the madness of the Far Realms. They have poured over the land in a great tide of horrors, as all peoples are being gathered in the holy city of Synstasia to combat this threat that has overtaken the land. Survivors tell horrific tales of a voice digging at their minds. Leaders the world over have called you to take up the fight for reality, to push back against the unknown horrors that lie beyond.
The servitors of the Great Old Ones once ruled over the world, but ages have passed where now their names are mockingly upon the lips of children on this the night of the Festival of Elemental Water.
Description:
The Festival of Water. A celebration of the seasons passing, but also an acknowledgement of what lies lurking beneath the waters of the world. You have heard rumors of trouble from the Eldritch, a population of aberrant humanoids, that they wish to use the festival as chance to protest the treatment of their peoples. You have come to the festival under directions to keep the peace and ease tensions between peoples.
The child of a Salish-Sidhe noble was found hanging from a ledge of a building sprayed with racist slogans. Was this just your run-of-the-mill racism or is there a larger plot?
Description:
A Salish-Sidhe noble sent his eldest son to negotiate a contract. One night, after ending negotiations for the day, he disappeared. Two days later he was found hanging dead from the ledge of building in The Barrens. Who killed him? What was he doing in The Barrens? Was this just normal racism and being the wrong place at the wrong time or did this have something to do with the negotiations? In the way of Mr Smiths everywhere, you only have half the information. The real question is will this other half end up with a trip in the DocWagon or at the Stuffer Shack for a celebratory meal? This Shadowrun adventure has been converted to HERO System 6th Edition Rules. Extra effort has been taken to make the transition as seamless as possible, but there are differences in how the systems operate. A Hero System Primer will be provided beforehand.
The Scourge of Askellon has burst through the warp above the world of Fingorl. Your Acolyte team has been sent to investigate the Inquisitorial signal emanating from the hulk. For the Emperor!
Description:
The Imperial frigate, the Antaris, was lost in the warp centuries ago. It was a vessel that belonged to the Holy Inquisitor Macharius Antaris of the the Ordos Xenos. It was rumored he had learned of a long lost xenos race that threatened the Askellon Sector, but his vessel was lost in the warp, no threat emerged, and his mission was buried within the data vaults on Juno. Cornelius Thaddicus, of his holy Inqusition was a disciple of Macharius Antaris, and has been searching for his long lost master. When a Inquisitorial Signal with his masters seal was discovered to be emanating from a space hulk, he decided to send one of his highly trained teams of Acolytes to investigate the signal to determine if it was really him. What secrets will be uncovered? What truths will be learned? Will the Acolytes survive or will the hulk and it's denizens claim their souls.
Hive World Desoleum. Home to 300 billion Imperial Souls and killers around every corner. Your Acolyte squad has been tasked with hunting one of these killers down on orders from your Inquisitor.
Imperious, the deposed ruler of Cimerora has fallen back to this outpost to plan his attack. Montague thinks you can help Imperious take back his realm. Do you still have what it takes to be a hero?
Description:
We miss it. We all do. Not a day goes by that I don't sit down at my computer and think how wonderful it would be to take another trip through Atlas City or better yet give Rommy the pounding he deserves. Here is your chance! Romulus lives again and your task is to defeat him and his minions. It won't be easy. He has a powerful army at his disposal, but if you can defeat his troops he awaits you. Do you still have what it takes to be a hero? The ITF has been converted to the HERO System 6th Edition rules. Archetypes with some of your favorite power sets will be provided. Do you remember how to tank? Just what IS the range on Dark Blast? How will your zombie minions stack up against front line troops? Just what IS Pain Domination? I've done all the work and answered all the questions; you just need to bring the fun. So, DO YOU still have what it takes to be a hero?
Among the bones of titans long dead you are seeking out the fell cultists that threaten you. Animating countless ancient skeletons, you must hunt down the leader of this cabal and end this corruption.
Description:
Among the bones of titans long dead you are seeking out the fell cultists that threaten you. Animating countless ancient skeletons, you must hunt down the leader of this cabal and end this corruption.
The Wyrmsmoke Mountains shook with ten thousand screaming hobgoblin soldiers. From the mob emerged a single champion. "I am Azarr Kul, Son of the Dragon! Hear me! Tomorrow we march to war!"
Description:
For centuries, the dry and dusty Wyrmsmoke Mountains have been home to dozens of goblinoid tribes. The half-dragon warrior Azarr Kul has risen to power and consolidated the goblin tribes into one massive force. As Azarr Kul leads the powerful host down from the mountains into the lands of Elsir Vale. The PCs play the role of heroes fighting to stem the advance of the horde. There are far too many enemy warriors for them to deal with them head on. Instead, the heroes undertake vital missions that influence the outcome of the war. These missions include the following. * Spying out and slowing the movements of Azarr Kul's army. * Leading the effort to rally an elf army to meet the Red Hand horde. * Killing important enemy commanders, champions, and monsters. * Disrupting an alliance between the Red Hand and a powerful lich.
The Wyrmsmoke Mountains shook with ten thousand screaming hobgoblin soldiers. From the mob emerged a single champion. "I am Azarr Kul, Son of the Dragon! Hear me! Tomorrow we march to war!"
Description:
For centuries, the dry and dusty Wyrmsmoke Mountains have been home to dozens of goblinoid tribes. The half-dragon warrior Azarr Kul has risen to power and consolidated the goblin tribes into one massive force. As Azarr Kul leads the powerful host down from the mountains into the lands of Elsir Vale. The PCs play the role of heroes fighting to stem the advance of the horde. There are far too many enemy warriors for them to deal with them head on. Instead, the heroes undertake vital missions that influence the outcome of the war. These missions include the following. * Spying out and slowing the movements of Azarr Kul's army. * Leading the effort to rally an elf army to meet the Red Hand horde. * Killing important enemy commanders, champions, and monsters. * Disrupting an alliance between the Red Hand and a powerful lich.
Some animated nature-like creatures are attacking a medical lab. Get them before it's too late!
Description:
Some animated nature-like creatures are attacking a medical lab. Get them before it's too late! Follow the trail of clues that lead you to one of the greatest threats in the city. Based on the City of Heroes MMORPG, this is your chance to dive back into the world of Paragon City.