A Roman aristocrat is willing to pay you to watch his vacation home in Massilia. All you have to do is prevent the mysterious Numidian inscriptions from being stolen. It should be easy, right?
Description:
A Roman aristocrat is willing to pay you to watch his vacation home in Massilia. He found some ancient Numidian inscriptions that depict strange rituals. Strangely, these plates keep disappearing from his home at night. All you have to do guard the place, and make sure none of the rest of them are stolen. It should be easy, right?
Explore the headquarters of the age-old faction the Heralds of Dust. In this immense house of the dead, they prepare and entomb and hold funerals for the dead and the undead alike.
Description:
The Mortuary rises above Sigil, the crossroads of the multiverse, like a dead hand erupting from a grave. Headquarters of the Heralds of Dust, one of the oldest philosophical factions in the City of Doors, the Mortuary is a house of death: a morgue, funeral home, and tomb of immense scale linked to burial sites on other planes and worlds. The Mortuary is located in the Hive Ward, the seediest of Sigils districts. In the Mortuarys eerie yet reverent chambers, the Heralds of Dust receive, process, and lay the dead to rest on a multiversal scale, ensuring every creature that dies in Sigil earns its obsequies.
The Imperium and Eldar have a common enemy They just don't know who it is!
Description:
You are tasked with a secret mission! Root out the chaos that plagues the planet Libula Three. Where it comes from and what the goal is for this cult is unclear. Your job is it root out the problem. Only a select few know about this mission. Keep it that way. You will play as an Imperial or Eldar.
Humanitys rise to lead the Intergalactic Federation is at risk as the proud Chryssak rebel. Gamma Team must battle their elite warriors in a deadly arena to secure humanitys fragile leadership.
Description:
Humanity has risen to lead the Intergalactic Federation after a devastating civil war, but their leadership is fragile. The Chryssak, a proud reptilian race, refuse to recognise humanitys authority. To avoid war, the Federation has invoked an ancient tradition: gladiatorial combat. Earths Gamma Team must fight the Chryssaks elite warriors in Starlight Station, a deadly asteroid-turned-arena filled with traps, shifting terrain, and hostile forces. If they win, the Chryssak will return to the Federation and accept human leadership. If they lose, the Chryssak will secure their independence, and humanitys rise to power may come to an abrupt end. This is a superheroic adventure. Players will take on the roles of Earths champions, battling to secure humanitys fragile place in the galaxy.
Humanitys rise to lead the Intergalactic Federation is at risk as the proud Chryssak rebel. Gamma Team must battle their elite warriors in a deadly arena to secure humanitys fragile leadership.
Description:
Humanity has risen to lead the Intergalactic Federation after a devastating civil war, but their leadership is fragile. The Chryssak, a proud reptilian race, refuse to recognise humanitys authority. To avoid war, the Federation has invoked an ancient tradition: gladiatorial combat. Earths Gamma Team must fight the Chryssaks elite warriors in Starlight Station, a deadly asteroid-turned-arena filled with traps, shifting terrain, and hostile forces. If they win, the Chryssak will return to the Federation and accept human leadership. If they lose, the Chryssak will secure their independence, and humanitys rise to power may come to an abrupt end. This is a superheroic adventure. Players will take on the roles of Earths champions, battling to secure humanitys fragile place in the galaxy.
You thought this training mission would be easy, until the rest of your team wound up dead. You must race through the seedy underworld of Bucharest to prevent the release an apocalyptic contagion.
Description:
Your black ops team was assigned to Romania for a training mission. You thought it would be easy, until the rest of your team wound up dead. Now, you must find the killers in the seedy underworld of Bucharest before they can release an apocalyptic contagion.
You thought this training mission would be easy, until the rest of your team wound up dead. You must race through the seedy underworld of Bucharest to prevent the release an apocalyptic contagion.
Description:
Your black ops team was assigned to Romania for a training mission. You thought it would be easy, until the rest of your team wound up dead. Now, you must find the killers in the seedy underworld of Bucharest before they can release an apocalyptic contagion.
Its the 90s, and the bell isnt going to save you this time. Itll take giant robots, gadgets, and a team of teens with attitude to protect it.
Description:
Grab your morphers, and hang on to your zords! Inspired by shows like Mighty Morphin Power Rangers, Big Bad Beetle Borgs, and Tattooed Teenage Alien Fighters from Beverly Hills, youll be creating a team of color-coordinated 90s superheroes in high school. So dont touch that dial because weve got drama, comedy, and giant bug robots in todays session of Teens with Attitude.
Do you dare venture into Ravenloft to solve the mysteries of this haunted home. Be prepared for death, or worse.
Description:
Death House is the name given to an old row house in the village of Barovia. The house has been burned to the ground many times, only to rise from the ashes time and againby its own will or that of Strahd. Locals give the building a wide berth for fear of antagonizing the evil spirits believed to haunt it. The wealthy family that built the house practiced the dark arts. Through seduction and indoctrination, they expanded their cult to include a small yet nefarious circle of friends. When word got out, the rest of the village turned a blind eye to the house and the nightly debaucheries happening within it.
Deep within the Yatil Mountains, in caverns rumored to be filled with Iggwilv's treasure, there's a trove of such fame that scores of adventurers have perished in search of it.
Description:
Deep in the Yatil Mountains lie the Lost Caverns of Tsojcanth, formerly occupied by the legendary archmage Iggwilv the Witch Queen. Though Iggwilv is long gone, her lair is anything but empty. Demons, giants, and other formidable creatures haunt the perilous caverns, and the archmages magical defenses remain intact. The rewards for braving these threats defy imagination. Iggwilv is rumored to have amassed a magical hoard of unsurpassed value, a trove of such fame that scores of adventurers have perished in search of it.