Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
Directed to the oasis of Days Rest, the band must find what happened to a missing merchant.
Description:
The shaman of your adventuring group has had a prophetic dream predicting trouble for his kin in the oasis of Day's Rest. If these visions are true, then murder and abduction must be foiled in this den of slave-traders and wild nomads. Vishi Dunn's companions join him in a mission into the lands of Prax in order to investigate.
A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided.
A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided. Access to Microsoft Teams event provided at no cost.
A bus drops off a dozen Boy Scouts from Arkham, Massachusetts. But it isn't too long before the woods suggest threats unknown to the scout leaders.
Description:
1922, New Hampshire, deep in the Green Mountains. A bus drops off a dozen Boy Scouts from Arkham, Massachusetts to enjoy the last August weekend honing their skillcraft. The players, all scouts, have free reign of the lake, the lodge, and the campground. But it isn't too long before the woods suggest threats unknown to the scout leaders as eventually, one by one, scouts start disappearing? Classic 1920s Cthulhu, Pre gens provided.
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins. Minaryth Purple wants you to acquire the secrets first - he has own plans to use them in the struggle to liberate Sartar.
Description:
The Lunar Empire seeks to plunder the draconic secrets of Wyrmghost Ruins, seeking magical secrets that could further its conquests in the Holy Country and beyond. Minaryth Purple wants you to acquire the secrets first - he has own plans to use draconic powers in the struggle to liberate Sartar. The ruins are cursed, and haunted. The local clans too frightened to go there. Can you survive to plunder the secrets of the EWF?