You awaken on the shore of the underdark with no memories, and a simple mission before you. However, getting out unscathed with the prize will be much trickier than it seems... good luck!
The four deities will drown the world unless you steal their Crucible and light the divine brazier, beyond many lethal tricks, traps, and guards. The fate of all rests on you! (Fourthcore)
A most deadly dungeon of tricks, traps and guardians await you. Only the most talented and lucky will survive. Do you have what it takes? A Fourthcore adventure.
Melenkir alone knows the ritual to save the realm from an extraplanar threat, but is petrified within the Gallery of the Hate Blossom. Can you rescue Melenkir to save the world? (Fourthcore)
The traps, tricks, and guards warding the Tomb of the Iron Lich are lethal and numerous; only the most skilled and courageous parties dare enter. Can you destroy the Iron Lich? (Fourthcore)
You must venture into the Wyrm Prince's lair beneath the city ruins and reclaim the Soulstone before time runs out. If you fail, the souls of all Zhaldanis will be damned! (Fourthcore)
Awakening on the shores of an island in the Underdark, but where exactly did your short-term memory go? Your actions in the next few hours will decide the fate of the world!
The enemies of the kingdom must die! The evil baron, Claustro the Clever, is entrenched in his mountain fortress... only YOU can end him once and for all.
At long last, you have succeeded in your quest to destroy Mizrok the Pit Fiend! However, the demon's dying curse banishes you to a place far more dangerous - to Death's Door, a chamber the Devil himself designed. Both game and trap - those who fail to escape in time forfeit their souls! An adventure with puzzles and combat.
Red wizard needs food, badly! You are enslaved to fight in the infamous Gauntlet; a deadly dungeon where it's every man and woman for themselves. Once a year, you are given the chance to earn your freedom... but at what lengths will you go to do it?