As a young child, you were always found to have strange abilities. Years later, the famous magic school Darnmavis realized your letter was lost in the mail. You are formally invited to...Night school.
Description:
This rules-light, narrative-heavy system is perfect for those who crave interesting ways to deal with situations. This system brings a simple magic system that lets you to bring your thoughts to life!
As a young child, you were always found to have strange abilities. Years later, the famous magic school Darnmavis realized your letter was lost in the mail. You are formally invited to...Night school.
Description:
This rules-light, narrative-heavy system is perfect for those who crave interesting ways to deal with situations. This system brings a simple magic system that lets you to bring your thoughts to life!
A local magistrate hires your group to investigate strange events surrounding a tavern near the edge of town. Unusual sounds, odd people, and patrons never seen leaving. How deep will you delve?
Description:
This system challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos. You are not the all-too-ordinary human. You are the Outsider.
A local magistrate hires your group to investigate strange events surrounding a tavern near the edge of town. Unusual sounds, odd people, and patrons never seen leaving. How deep will you delve?
Description:
This system challenges some of the more traditional conventions of the hobby. In this RPG you assume the role of the cultist, servant, cast-off, or misbegotten child of the Old Ones. In this game you are of the Mythos. You are not the all-too-ordinary human. You are the Outsider.
The Dead haunt Tidewater, an abandoned slum once inhabited by a death cult. They crawl from fissures in the rock of Redoubt, last city of the living, into which players will journey.
Description:
This adventure will make use of Green Ronin's The Lost Citadel 5E roleplaying setting. Following a trail of lost love, the characters must descend into the fissure on a mission of dire mercy.
The Dead haunt Tidewater, an abandoned slum once inhabited by a death cult. They crawl from fissures in the rock of Redoubt, last city of the living, into which players will journey.
Description:
This adventure will make use of Green Ronin's The Lost Citadel 5E roleplaying setting. Following a trail of lost love, the characters must descend into the fissure on a mission of dire mercy.
Work with others to make sure that the place where everyone knows your name and the beer is cold is saved from villains, pirates and other unsavory types.
Description:
A tried and true classic. The game where the universal laws are made up of all the bits that they didn't want in the real universe. Work with others to make sure that the place where everyone knows your name and the beer is cold is saved from villains, pirates and other unsavory types.
Work with others to make sure that the place where everyone knows your name and the beer is cold is saved from villains, pirates and other unsavory types.
Description:
A tried and true classic. The game where the universal laws are made up of all the bits that they didn't want in the real universe. Work with others to make sure that the place where everyone knows your name and the beer is cold is saved from villains, pirates and other unsavory types.
You're part of the 101st US Airborne in WWII. Off target and surrounded by hostile forces, your squad must traverse the Dutch countryside and meet up with the bulk of the invading forces.
Description:
Take the role of an Airborne soldier in WWII during the allied liberation of The Netherlands. This is a cinematic horror game with a good amount of action using the 6th edition Call of Cthulhu rules. Characters will be provided for this game and there will be extra dice on hand if anyone needs them.
This is a short adventure written by myself for the purposes of running it at conventions.
TRIGGER WARNINGS: Realistic wartime violence, psychological horror, gore
You're part of the 101st US Airborne in WWII. Off target and surrounded by hostile forces, your squad must traverse the Dutch countryside and meet up with the bulk of the invading forces.
Description:
Take the role of an Airborne soldier in WWII during the allied liberation of The Netherlands. This is a cinematic horror game with a good amount of action using the 6th edition Call of Cthulhu rules. Characters will be provided for this game and there will be extra dice on hand if anyone needs them. This is a short adventure written by myself for the purposes of running it at conventions. TRIGGER WARNINGS: Realistic wartime violence, psychological horror, gore