Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.- Its all a bit much.-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.
Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.- Its all a bit much.-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.
Had to finish our last delivery, then finally we can get paid. Big paycheck this trip,definitely overdue for some cash. Then the company diverted us for one last stop en route back to base.
Description:
The job was routine, the money fair. Then the damn company diverted you to answer a distress call from a ship that disappeared almost 80 years ago a derelict carrying something bizarre, twisted, and alien. What the ship's frozen crew brought back with them was bad enough what they themselves were turning into was a bloody nightmare. Add to that an annoying sensor ghost shadowing you in the void, and your stress level is shot.- Its all a bit much.-You don't get paid enough to deal with monsters. But hold your breath, count to three, and play your cards right with this one and you just might walk away very rich. Oh, who am I kidding? You're all going to die.
Eliminate the Gnomesis! (An Eberron setting adventure)
Summary:
Within the gnomish government a heretical faction is at work, and the party must travel to the capital and reveal the truth. Can the party survive long enough to thwart their plans?
Description:
The top-secret gnomish society known as The Trust has rotted from within - one faction has been consorting with the Quori nightmares to bring about an invasion and support their takeover of all Khorvaire! The party derailed their efforts to use empty warforged as hosts for the Quori, but the betrayal of the Church of Zil must be revealed to the other leaders of The Trust.
Can the party successfully make their way into the city of Zilargo? Can the treachery of the Church of Zil be exposed to the loyalists within The Trust? And why should anyone care or believe them, or act appropriately?? Full gnome chaos is in play, and the party stands alone as the sole hope of the gnomish government to keep this train on the lightning rails!
Eliminate the Gnomesis! (An Eberron setting adventure)
Summary:
Within the gnomish government a heretical faction is at work, and the party must travel to the capital and reveal the truth. Can the party survive long enough to thwart their plans?
Description:
The top-secret gnomish society known as The Trust has rotted from within - one faction has been consorting with the Quori nightmares to bring about an invasion and support their takeover of all Khorvaire! The party derailed their efforts to use empty warforged as hosts for the Quori, but the betrayal of the Church of Zil must be revealed to the other leaders of The Trust.
Can the party successfully make their way into the city of Zilargo? Can the treachery of the Church of Zil be exposed to the loyalists within The Trust? And why should anyone care or believe them, or act appropriately?? Full gnome chaos is in play, and the party stands alone as the sole hope of the gnomish government to keep this train on the lightning rails!
Hope's Last Day tells the story of the final hours of Hadley's Hope, all through the eyes of five colonist workers.
Description:
Hadleys Hope, jointly funded by Weyland-Yutani and the United Americas, has a them and us feel to it, with any visiting corporate folk looking down their noses at the colonys laborers. Despite this, the colony has been developing well. Theres opportunity aplentyand risk aplenty, too.Four days ago, a miner named Russ Jorden was brought back, collapsed with some sort of illness. Very quickly, some Weyland Yutani suits and their guns for hire were dispatched to the colony
Your dream vacation turns into a nightmare when passengers succumb to a mysterious illness, could it be ZOMBIES! Survive the undead while waiting for rescue. Role play encouraged, hack and slash fun!
Description:
Custom d6 to every player. Prizes awarded to the zombie kill of the night and most valuable player. Make new friends and enjoy the friendly atmosphere while playing with 99 of your new Gen Con friends. Wear your cruise ship attire to get an in game bonus! Mature content and humor play a big part in this game. This is the 25th midnight game and Loris (your GM) 25th year at Gen Con, and she has rewritten the very first Midnight Game she hosted at Gen Con all those years ago!
Australia can be both beautiful and deadly. Crocks & snakes & zombies & stingrays, Ohhh My! Wait, did you say zombies? Survive the undead by working in together. Role play heavy, hack and slash fun!
Description:
Custom d6 to every player. Prizes awarded to the zombie kill of the night and most valuable player. Make new friends and enjoy the friendly atmosphere while playing with 99 of your new Gen Con friends. Wear your outback attire to get an in game bonus! Mature content and humor play a big part in this game. Thursday nights version of Loris Midnight Cruise Ship Chaos will lead up to this game, as Australia is its final port. Its not a tournament, but the jokes from Thursday will surely feed into the craziness in Friday nights game.
A band of adventures seek out an artifact, hoping it may help them get home. Custom mini and d6 to each player
Description:
In the mystical nation of Kujo, a band of iconic characters are summoned to a grand dungeon, vying for the ultimate prize: an ancient artifact said to grant its possessor unmatched power and authority. Hank, the Ranger, brave and noble, maintaining a focus and determination; Eric, the Cavalier, valiant and chivalrous; Diana, the Acrobat, brave, athletic, and outspoken; Sheila, the Thief, always quick with a joke (and a dagger); Presto, the Magician, with spells as potent as their knowledge; and Bobby, the Barbarian, who wields strength unmatched, along with their trusted friend Uniall come together for this remarkable quest.
They must navigate perilous traps and face fantastical creatures lurking in the shadows. They search for the whereabouts of the artifact while competing not only against the dangers of the dungeon but against others, each seeking to prove their worth.
You and fellow Runners are hired by a mysterious agent to find a ward of House Thuranni. Welcome to the Sharn of the future! Can you survive the death cults, mutants, and rival corps who want you dead
Description:
Custom d6 to each ticked player. The Eberron of 1099 YK is a world filled with magic, monsters, and host of threats to Khorvaire and beyond. While pushing out their products and services to the masses, the Houses wage a shadow war of corporate espionage. You are a Runner, a master of subterfuge, close combat, and aggressive negotiation. When an heir to House Cannith goes missing, you are hired to find her. What does her disappearance have to do with the Draconic Prophecy? And what will the opposition do to stop you? Find out in this Savage Eberron adventure! Six pregenerated characters provided. No experience needed! Inspired by the Neon Knights adventure written by Christian Eichhorn.